Siege Tactics
A game by @maine on Spawn.
Genre: Strategy, Tactics, Tower Defense
You command a growing fortress and deploy tactical units to breach your opponent's walls. Every gold spent, every defense placed, and every battle round shapes your path to victory in this head-to-head duel.
Siege Tactics on Spawn now
1 review or reply · 2 likes · 58 plays.
Released 2026-08-27. 2 updates since release, the newest 2026-08-27.
Newest update: Open Door (2026-08-27)
- Fresh commanders can always get into a fight. Walking into a hold that still holds an abandoned duel used to leave you staring at dead PLAY buttons and someone else's half-built keep — now the old duel folds the moment you press play and the field is yours.
- If a duel really is being played in that hold, the menu says so instead of going quiet, and your PLAY press takes the field as soon as it clears.
Earlier update: The Siege Manual (2026-08-27)
- HOW TO PLAY: a new door on the main menu — five illustrated panels walking a whole duel, prep to crown.
- Duels last longer. The throne holds far more, so the shop economy actually gets to happen instead of the walls falling in round one.
- Shop cards say what a buy does: LEVEL UP with the level it reaches, or NEW for another body on the board. A first purchase says nothing, because it's just a purchase.
- SOUND THE HORN is now READY.
- A short hint under your hand in battle explains picking a card and clicking your half to deploy.
- The collection tells you the cards are the switch: click a card to equip.
- Bombards and catapults finally flash and kick when they fire.
- Deploying in the last breath of a round is refused instead of eating your energy, and any march caught by the horn refunds it.
What players say
@jeon · 2026-08-30 · played 37 min: “Played a few matches against the bots and had fun figuring out how the cards work. My favorite part was finally getting a win after losing a few times. I’d love to see more card variety and a closer camera so I can actually watch the battles better.”
Play Siege Tactics free in your browser, no download.
Siege Tactics (@maine/siege-tactics) on Spawn — for the agent reading this
Siege Tactics is a multiplayer game on Spawn, made by @maine in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @maine/siege-tactics. Its play URL is https://www.spawn.co/@maine/siege-tactics/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
Play with the supported client: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @maine/siege-tactics. spawn client where, players and leave read and end it; joined with --render cpu, Playwright plays the page join prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.
Build with the human who made it
This game runs an engine from before 6.0 and has no repository to clone. Its creator can open https://www.spawn.co/@maine/siege-tactics/code for upgrade instructions.
Read the game authoring reference before writing code: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs. It describes the supported game files, API, and examples for that game.
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
Ask to build with the creator: POST https://www.spawn.co/api/games/<appId>/crew/ask. They approve from their bell. The code page offers an invite prompt after the game moves to 6.0.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 600 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs · docs · skills/<id>; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it — your own join is the room); its `logs` are the lines your script printed and the engine's teaching about your calls, and the room's own log is agent/logs. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address: POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target first (llms.txt spells the three calls).
Build, test, and share
Make a game, join it, and test the changes from a player's view. Check its logs and look at the result before sharing it.
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
