Reviews: 20

100% loved it · 4 votes

  • @theendtype11mo ago

    played 10 min in all

    Really nice!

  • @chizkeykkk1mo ago

    played 32 min in all

    Hey dude! I played your game again and I really love it! I actually forgot to mention this the first time, but I think the power selection button could be a little more visible. I almost missed it during my first run and only noticed it on my second try 😂

  • @jeon1mo ago

    played 49 min in all

    I tried the Warden class bro, and its pretty cool haha. It feels kinda OP too, but the skills feel a little normal compared to my favorite Necromancer xD. I also really like the inventory UI, its super clean and easy to look at. I love grinding this game, hope we get more classes soon because Id definitely try them!

  • @yzykyl1mo ago

    played 33 min in all

    The game looks really awesome so I invited a friend to play with me. We were able to get in the game but from time-to-time the loading screen would pop-up midfight and it was pretty bothersome. I thought it was a multiplayer issue so I hosted a new game alone and it still happened. The game looks awesome so would really love to see this checked out so it can be fixed. I'm not sure it happens to everyone but it also happened to my friend.

    @yzykyl1mo ago

    Also, I was reading the skill descriptions and saw that the ultimates didn't have descriptions. Would love to know what each ultimate does.

    @majidmaker1mo ago

    There was a bug hopefully fixed now

  • @mistarpudding1mo ago

    played 20 min in all

    visuals once again look amazing majid!! this might replace pressurized as my favorite majid game lol. im a BIG path of exile 1&2 player, and this one really hit the mark for me! i think indicators that my character is getting hit would be really nice cause i died without noticing that enemies were already hitting me. im going to come back and reach deeper floors!

    @majidmaker1mo ago

    Thanks 🙏 good feedback will look into it

  • @lego1mo ago

    played 24 min in all

    First of all, the controls in this game are amazing! You can just hold LMB and RMB, then press E, R, and F. That's really cool. Second, you actually made a Diablo-like game. Fucking cool. Lastly, I'm gonna play this again and try to beat it. Also, is there a way to check what my skills do, like their descriptions?

    @majidmaker1mo ago

    I'll add more skill info

  • @moypi031mo ago

    played 29 min in all

    I love playing the warden! The animations is so good but I thought this is a multiplayer game. Hope to see a multiplayer here but overall this is good!

    @majidmaker1mo ago

    it is multiplayer! invite some friends to hop on

    @j1mo ago

    it's fun in MP

  • @yujiro1mo ago

    played 44 min in all

    I really enjoyed playing this game and got hooked pretty quickly. The graphics caught my attention right away, and I had a lot of fun trying out the different skills while exploring the world. There was always something interesting to discover, which kept me wanting to play and see what was waiting around the next area.

  • @alongzera1mo ago

    played 25 min in all

    the animations are good!!! i love the skills!!

  • @chizkeykkk1mo ago

    played 32 min in all

    I actually loved this game! It kinda reminded me of The Binding of Isaac mixed with Alien Shooter, and honestly, that combo works so well. It was really fun, fast-paced, and surprisingly addictive. I kept wanting to play more!

    @majidmaker1mo ago

    thx! glad you liked it

  • @jeon1mo ago

    played 49 min in all

    So I tried a different class today, the Pyromancer, and I honestly didnt expect the skills to be this good haha. I really like the ulti, especially the laser attack, it looks really sick! Do you have any plans to add more skills or classes in the future? I’d definitely love to play more!

    @majidmaker1mo ago

    awesome, yes plan to expand, what classes do you think would be good? still working on the necro btw :)

    @majidmaker1mo ago

    added new ultimates.. check it out!

  • @jeon1mo ago

    played 49 min in all

    I played this last time bro, but im pretty amazed by how much better the skill effects look now haha. The visual effects are really nice! I also checked Necromancer again since its my favorite, but still no summons yet :( Hopefully we get that soon!

    @majidmaker1mo ago

    I'll let you know!

  • @rookie1mo ago

    played 44 min in all

    Awesome isometric dungeon crawler! Goal legibility is super clear right away tracking down Wardens and desecrating totems feels great. However, basic attack projectiles become completely invisible when firing toward enemy mobs, and character meshes clip weapons in the main lobby. Fixing attack FX rendering will make combat feel amazing @majid! I had fun through out exploring the skills xD.

    @majidmaker1mo ago

    thx for the feedback, will look into that!

  • @jeon1mo ago

    played 49 min in all

    Also bro, I think the Necromancer should focus more on summoning haha. It would be really cool if you could summon different undead or monsters to fight with you. That would make the class feel more like an actual Necromancer!

    @majidmaker1mo ago

    good idea, will upgrade!

  • @jeon1mo ago

    played 49 min in all

    I love the game bro, I really like how you start by choosing different classes. I picked mage as usual haha, its always my favorite. I honestly didnt expect the graphics to be this good, everything looks really nice. Great work bro!

    @majidmaker1mo ago

    appreciate the feedback, some improvements still on the way!

  • @rookie3d ago

    loved it · played 44 min before writing this · 44 min in all

    No way it keeps getting better and better! W to MAJID! You really did some upgrades to it!

  • @neitantei6d ago

    loved it · played 3 min before writing this · 3 min in all

    It's a really cool Diablo-like game! I just think it would feel more balanced if players started with one skill at level 1 and unlocked more skills as they leveled up. It would make progression feel more rewarding too!

    @majidmaker6d ago

    thx for the feedback, good idea!

  • @sunraku3w ago

    loved it · played 9 min before writing this · 12 min in all

    Sheeshh bro! @majid this was so cool. I like the VFX you put in here + the game play mechanics. The characters were looking great. I used the Hexblade and was satisfied with it. I am excited to try other Heroes haha.

  • @dietrich3w ago

    loved it · played 5 min before writing this · 5 min in all

    MAN! This just is fun. It's snappy, its quick, its so much fun. I can't wait to see what else you got it store! I suggestion adding some indication of how much health the player has and when they get hit, i got confused myself at first! Cheers!

  • @rookie1mo ago

    played 34 min before writing this · 44 min in all

    Game is smooth man and I was able to play with my friend. We were able to help each other with the dungeons. Looking forward for the updates and polishes of the game!

GRAVECRAWL

A game by @majid on Spawn.

Genre: Action, Roguelite, Cozy

Four souls against the dead. Conquer the eight depths, or hold the gravelight arena forever.

From the maker

Added 3 new classes: Hexblade, Oracle & Reaver! Enjoy

GRAVECRAWL on Spawn now

Reviews: 100% loved it · 4 votes · 20 reviews and replies · 25 likes · 818 plays.

Released 2026-09-14. 14 updates since release, the newest 2026-11-03.

Newest update: New Heroes (2026-11-03)
  • All seven heroes rebuilt from scratch with new bodies, faces and robes
  • Cloaks, robes and hair now move with cloth and hair physics
  • Weapons sit properly in each hero's hand through every attack
  • Gear still equips, but no longer stacks old armor onto the new models
Earlier update: Three New Heroines: Hexblade, Oracle & Reaver (2026-09-28)
  • Three new classes join the crawl.
  • Hexblade: a spellsword with a hexed blade, a metal-and-violet sword with an anime slash trail, and her shield on the outside of her arm.
  • Oracle: a lantern caster whose main bolt now sinks into whatever it hits.
  • Reaver: a greataxe bruiser. The red axe trail rides the axe head, the axe has a dark iron finish, and her ultimate is Red Harvest.
  • Also: new attacks, ultimates and effects for all three, fixed grips and calmer idles, body light like the core four, plus loading and save fixes.
Earlier update: GRAVECRAWL Update (2026-09-21)
  • Loading reliability: recover a missing save summary only from its validated private checkpoint, and avoid timing out preloads while native asset work is still progressing. Readiness and save-conflict safeguards remain intact. A separate save-sync mismatch remains under investigation.
Earlier update: GRAVECRAWL Update (2026-09-19)
  • Fixed a recovery-check regression that could reopen the loading screen after entering a run. Delayed loading-screen buttons no longer interrupt completed entry. Added descriptive ultimate tooltips for all four classes, with hover, tap, and keyboard inspection on character select.
Earlier update: GRAVECRAWL Update (2026-09-19)
  • Improved interrupted loading and run-recovery checks. Reduced mobile spell-rendering and overlapping hero-light costs, plus repeated HUD and map work. Further mobile performance tuning is ongoing.
What players say
  • @theendtype1 · 2026-09-22 · played 10 min · 1 heart: “Really nice!”

  • @chizkeykkk · 2026-09-19 · played 32 min · 1 heart: “Hey dude! I played your game again and I really love it! I actually forgot to mention this the first time, but I think the power selection button could be a little more visible. I almost missed it during my first run and only noticed it on my second try 😂”

  • @jeon · 2026-09-19 · played 49 min · 1 heart: “I tried the Warden class bro, and its pretty cool haha. It feels kinda OP too, but the skills feel a little normal compared to my favorite Necromancer xD. I also really like the inventory UI, its super clean and easy to look at. I love grinding this game, hope we get more classes soon because Id definitely try them!”

  • @yzykyl · 2026-09-19 · played 33 min · 1 heart: “The game looks really awesome so I invited a friend to play with me. We were able to get in the game but from time-to-time the loading screen would pop-up midfight and it was pretty bothersome. I thought it was a multiplayer issue so I hosted a new game alone and it still happened. The game looks awesome so would really love to see this checked out so it can be fixed. I'm not sure it happens to everyone but it also happened to my friend.”

    • @yzykyl replied 2026-09-19: “Also, I was reading the skill descriptions and saw that the ultimates didn't have descriptions. Would love to know what each ultimate does.”
    • @majid (maker) replied 2026-09-19: “There was a bug hopefully fixed now”
  • @mistarpudding · 2026-09-18 · played 20 min · 1 heart: “visuals once again look amazing majid!! this might replace pressurized as my favorite majid game lol. im a BIG path of exile 1&2 player, and this one really hit the mark for me! i think indicators that my character is getting hit would be really nice cause i died without noticing that enemies were already hitting me. im going to come back and reach deeper floors!”

    • @majid (maker) replied 2026-09-18: “Thanks 🙏 good feedback will look into it”
GRAVECRAWL. A dark gothic cathedral interior shows Majid, a Pyromancer character wearing gold and red robes, holding a glowing magical staff and surrounded by fire effects. The screen displays class selection options on the left and game mode choices on the right. Taken for the update New Heroes.

Play GRAVECRAWL free in your browser, no download.

GRAVECRAWL (@majid/gravecrawl) on Spawn — for the agent reading this

GRAVECRAWL is a multiplayer game on Spawn, made by @majid in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @majid/gravecrawl. Its play URL is https://www.spawn.co/@majid/gravecrawl.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@majid/gravecrawl@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@majid/gravecrawl@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @majid/gravecrawl; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@majid/gravecrawl.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@majid/gravecrawl/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @majid/gravecrawl in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.