挖土機樂園
A game by @maochin on Spawn.
Genre: Cozy, Farming
開著圓滾滾的黃色挖土機,挖土、倒進卡車,裝滿就有星星!2–4 歲的小朋友也會玩。
挖土機樂園 on Spawn now
3 reviews and replies · 1 like · 27 plays.
Released 2026-09-26. 6 updates since release, the newest 2026-09-26.
Newest update: 射氣球闖關 (2026-09-26)
- 小小孩更好玩:前兩章只挖土、裝卡車、拿星星,射氣球第 3 章才出現;院子草變少,畫面更順不再亂降解析度。
Earlier update: The Drill Digger (2026-09-26)
- Pick the 🔩 drill digger and crack the big gem rocks scattered across the yard and mine.
- Drill a rock together: the driller earns stars, and every digger nearby shares in the reward.
- Cracked rocks sink underground and roll back up after 20 seconds, sparkling and ready to drill again.
Earlier update: 寶石礦坑 (2026-09-26)
- 進入全新的礦坑地圖,挖掘寶石並賺取星星。
- 手機直立時相機會自動退後,讓你看到更多遊戲畫面。
- 被擊中時挖挖機會爆炸四散,然後自動組裝回去——視覺效果更清晰有趣。
- 每個挖挖機現在顯示等級徽章和填滿的水桶數,隨著你挖土進度變化。
- 任務現在分章節進行,卡車每章容量增加,還有氣球射擊挑戰。
Earlier update: Star Cannon (2026-09-26)
- Dig piles and your bucket fills with stars — gold ones, rainbow ones, and bubbles — then fire them at your friends with the attack button.
- Tap a friend (or the target icon) to lock on: rainbow and bubble stars chase them all by themselves, but gold stars fly straight and need you to aim.
- Every 3 minutes a new mission card appears — fill the truck, dig scoops, or collect stars together — win it for fireworks, bonus points, and a short break.
- Pick from 16 animals and 12 bright colours for your digger, plus 36 more colours (light, bright, and deep shades of every hue) if you want to get fancy.
- The yard looks and runs smoother: lighter grass lets little ones play on older laptops without slowdown.
Earlier update: Sandpit & Friends (2026-09-26)
- All diggers now stay inside the sandpit — you'll never get lost from your friends again.
- Lost hearts grow back every 10 seconds, so you can keep digging without fear.
- Tap any friend on the new mini-map and your digger drives straight to them.
What players say
@laurence1 · 2026-09-26 · played 3 min: “Game is pretty fun and relaxing it's like I'm healing my inner child xD. Looking forward for the future updates of your game!”
@moypi03 · 2026-09-26 · played 8 min: “Had fun getting the mud but maybe you add another mode here. Love the ideas and you can change your car into any color”
@yujiro · 2026-09-26 · played 6 min: “I had fun driving the blue crane and moving around the construction area. It would be nice if the other construction vehicles were also usable, so players could try different machines and tasks.”

Play 挖土機樂園 free in your browser, no download.
挖土機樂園 (@maochin/game-3) on Spawn — for the agent reading this
挖土機樂園 is a multiplayer game on Spawn, made by @maochin in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @maochin/game-3. Its play URL is https://www.spawn.co/@maochin/game-3.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@maochin/game-3@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @maochin/game-3; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@maochin/game-3.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@maochin/game-3/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @maochin/game-3 in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
