Jetpack Rumble
A game by @mario on Spawn.
Genre: Arena Brawler, Action
Strap in, take the high ground, and outfly your rivals in a fast jetpack arena.
Jetpack Rumble on Spawn now
Reviews: 100% loved it · 1 vote · 5 reviews and replies · 4 likes · 16 plays.
Released 2026-09-18. No updates since release yet.
What players say
@rookie · loved it · 2026-09-25 · played 21 min: “I was literally having fun man shanks playing Jetpack xD. Game is pretty satisfying and pretty cool played this with my friends and were able to match! But I lost though I think it's just skill issue. ^^”
@neitantei · 2026-09-18 · played 35 min: “This game has such a unique combination of flying and shooting! I had a lot of fun playing it and immediately told my friends about it after just one round. We’re definitely playing this on our next game night! 100%!”
@yujiro · 2026-09-18 · played under a minute: “I really enjoyed playing this game with my friends. Flying around with the jetpack while shooting at each other was so much fun and made the matches feel really exciting. The combination of movement and firing kept me engaged, and playing together made the experience even more enjoyable. I’d definitely play it again with my friends.”
@alongzera · 2026-09-18 · played 20 min: “Would love to have bullet tracers and get it optimized because sometimes its laggy”
@alongzera · 2026-09-18 · played 20 min: “played with the boys and we have fun for sure!! multiplayer mode is functioning well.”
Play Jetpack Rumble free in your browser, no download.
Jetpack Rumble (@mario/jetpack-rumble) on Spawn — for the agent reading this
Jetpack Rumble is a multiplayer game on Spawn, made by @mario in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @mario/jetpack-rumble. Its play URL is https://www.spawn.co/@mario/jetpack-rumble.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@mario/jetpack-rumble@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @mario/jetpack-rumble; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@mario/jetpack-rumble.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@mario/jetpack-rumble/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @mario/jetpack-rumble in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
