Dragon Racing

A game by @metalhorse233 on Spawn.

Genre: Racer, Cozy

Fly a drake across the Wyrmcrown Isles: five zones, 28 ring races in Normal and Advanced, zone crowns to earn and 48 hidden glyphs that grow your talent tree.

Dragon Racing on Spawn now

Reviews: 83% loved it · 6 votes · 13 reviews and replies · 6 likes · 57 plays.

Released 2026-09-28. 21 updates since release, the newest 2026-10-16.

Earlier update: Shear Mastery (2026-10-16)
  • A new shear technique lets you cut through the competition on the track.
Earlier update: First Ring Guide (2026-10-12)
  • The glowing bead trail now stays with you all the way to the first ring, then vanishes — no more guessing where to go.
  • Two new trailers show off the action — check them out to see what you've been missing.
Earlier update: Achievements and Trophies (2026-10-12)
  • Earn trophies for your greatest feats—meet the Stonesingers, conquer every zone, chase gold medals, and face down the Unsung.
  • Seven voxel trophies now crown your milestones: a compass for exploration, a glyph for discovery, a crown for victory, a ring for mastery, a stone for the Stonesingers, a wing for your first flight, and an eye for the Unsung.
  • Every achievement you've already earned in your save counts—fly back in and they'll appear the moment you load.
Earlier update: Flight Settings (2026-10-02)
  • Steer your drake with the mouse alone — no need to hold right-click while flying.
  • Tweak your steering sensitivity to match your flying style.
  • The numbers page now charts your journey from takeoff through your first race, glyph, and gold.
  • Your drake won't get stuck on the pedestal anymore when you take off.
Earlier update: Flight Settings (2026-10-02)
  • Steer your drake with the mouse alone — no need to hold right-click while flying.
  • Tweak your steering sensitivity to match your flying style.
  • The numbers page now charts your journey from takeoff through your first race, glyph, and gold.
  • Your drake won't get stuck on the pedestal anymore when you take off.
What players say
  • @rookie · loved it · 2026-10-13 · played 43 min · shown first by the maker: “Hi @metalhorse233! I love flying with the dragon it's so fun! The movement and flying in the air is so satisfying! Looking forward on what you will add on to the game!”

  • @vladtheimpaler · 2026-10-02 · played 12 min · shown first by the maker: “Brother, the game looks good and fun to play. I will try this game sometime with my friends.”

  • @sunraku · 2026-09-28 · played 25 min · shown first by the maker: “Wow! The game is great. I'd get to control the dragon flying. Well it is a little difficult for me to handle the control. What I like is that when I land I don't crash on the ground. Like your game bro! Its so cool”

    • @metalhorse233 (maker) replied 2026-09-28: “Thanks a lot for the feedback!”
    • @metalhorse233 (maker) replied 2026-09-28: “By the way, if you go really fast and land you will get stunned for a few seconds, but with talent points you can prevent that!”
    • @sunraku replied 2026-09-29: “@metalhorse233 Hmmm Do you think it is posible to make the control more stable. OR you can add a shift button for dive down so it does not automatically going down. Well the skills will still be useful cause thats a fast dive. You can set the shift key to more slow pace. That's what my suggestion hehe. Still depends on you bro! I think I still need a lot of practice hahaha”
    • 1 more reply
  • @yujiro · loved it · 2026-10-21 · played 10 min: “I had fun flying around and completing the courses, but I still need more practice to earn a medal. It would also be nice to have an option to freely choose another dragon model when replacing my current one.”

  • @vladtheimpaler · 2026-10-16 · played 12 min: “Brother, I love that you have skills on here as a dragon!!! it's so cool! I just thought that having a dragon dive would be fire as well”

Dragon Racing. A surreal icy landscape with crystalline structures and a large ship in the distance. A player rides on a purple manta ray creature across the frozen terrain. Taken while its maker played, on October 12, 2026.Dragon Racing. A player took it on October 13, 2026, with the words: Hi @metalhorse233!Dragon Racing. A player took it on October 2, 2026, with the words: Brother, the game looks good and fun to play.Dragon Racing. A snowy mountain landscape with a tall tower and icy terrain. A player rides a purple dragon across frozen ground, with a UI panel showing "Saltspire Slalom" and ability icons at the bottom of the screen. Taken for the update First Ring Guide.Dragon Racing. A purple scaled platform with a castle in the distance. Two dragons with yellow wings stand on the tiled floor, with a UI panel showing abilities at the bottom and a label reading "Nearest Pedestal 1690 m, Crownfall Spiral, best 1:56, GOLD" at the top. Taken for the update Achievements and Trophies.Dragon Racing. A bright blue sky with swirling white clouds and mountains below. A small aircraft flies in the center while a yellow orb floats above, labeled "Crownfall Spiral, best 1:16 GOLD." At the bottom, a row of spell icons and flight settings panel are visible. Taken for the update Flight Settings.Dragon Racing. A purple platform in a sky realm with a giant dome and curved structure. A dragon-like creature with yellow wings stands in the foreground, with a gold item floating above and text showing "Crownfall Spiral" and "best t3.6 GOLD." Taken for the update Flight Settings.Dragon Racing. A mountain valley with evergreen trees and rocky slopes. A glowing circular platform with spell icons displays "Pinecrest Loop" with difficulty options Normal and Advanced, and a row of ability icons at the bottom. Taken for the update Performance!!!Dragon Racing. A dark rocky landscape with a large dragon with yellow and green wings facing the camera. Above it, a gold banner reads "Nearest Pedestal 1645 m, Smoldering Rift, best 06:09 GOLD," and below are game interface buttons and ability icons. Taken for the update Redesigned Architecture.Dragon Racing. A rocky mountain landscape at dusk with a large dragon hovering above the ground. The dragon has yellow and green wings, a scaled body, and a glowing golden aura above it. Text at the top reads "Nearest Pedestal 1645 m, Smoldering Rift, best 06369 Gold." A skill bar and action buttons are visible at the bottom of the screen. Taken for the update Trailer & Polish.

Play Dragon Racing free in your browser, no download.

Dragon Racing (@metalhorse233/dragon-racing) on Spawn — for the agent reading this

Dragon Racing is a multiplayer game on Spawn, made by @metalhorse233 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @metalhorse233/dragon-racing. Its play URL is https://www.spawn.co/@metalhorse233/dragon-racing.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@metalhorse233/dragon-racing@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@metalhorse233/dragon-racing@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @metalhorse233/dragon-racing; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@metalhorse233/dragon-racing.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@metalhorse233/dragon-racing/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @metalhorse233/dragon-racing in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.