Highlands
A game by @metalhorse233 on Spawn.
Genre: Platformer, Adventure
Grapple, swing and fling across the storm-torn Hebrides: collect the glowing crystals, follow the lost keeper's trail, and unlock the mystery of the Sea Gate.
Highlands on Spawn now
Reviews: 100% loved it · 5 votes · 12 reviews and replies · 8 likes · 73 plays.
40 updates since release, the newest 2026-10-25.
Newest update: The lantern, taught (2026-10-25)
- Level 5 now teaches Angus's lantern: aim at glowing lichen and press F, then throw it ahead to find your next stone. F always throws now, even into the dark. Smoother arrivals.
Earlier update: Every level open from the start (2026-10-25)
- All five levels are now open in the J journal from your first minute. Jump straight to the Castle Glen, the Great Cairn, the Sea Floor or the Abyss.
Earlier update: The Keeper's Dram (2026-10-02)
- Press E by the keeper's pipe to take a gulp of whisky — three swallows and the glass empties, then refills itself after a moment.
- The keeper's oilskin coat now hangs naturally with sloped shoulders and sleeves that drape at his sides, no longer stiff tubes.
- Watch the amber liquid catch the lamplight as you drink — each gulp leaves less in the glass.
Earlier update: Quality Pass (2026-10-02)
- Improved environment details, cinematics, voice acting, and story
Earlier update: Navigation & Horizons (2026-10-02)
- A compass bar now spans the top of your screen, showing cardinal directions and your exact heading as you turn.
- Your elevation in metres is displayed at a glance — always know how high you've climbed.
- The final teal orb has been moved to the open 190-metre deck of the Great Cairn, waiting to be found.
What players say
@parz1val · 2026-10-01 · played 27 min · 1 heart · shown first by the maker: “Man, this is fun! It feels like I’m playing Spider-Man, and I love it. At first, controlling the swing was hard, and collecting the beams can be really challenging. I also love the graphics, and the movement feels really smooth!”
- @metalhorse233 (maker) replied 2026-10-02: “Thanks. I went for a kind of Breath of the Wild vibe, meant to be relaxing”
@sunraku · loved it · 2026-10-02 · played 28 min · shown first by the maker: “Oh shit bro! I perfected the hook and swing now. Thanks to the tutorial haha. I was so satisfying. I literally feel that I was in Attack on titan. Omg, I really enjoying this much”
@yujiro · loved it · 2026-10-02 · played 28 min · shown first by the maker: “I really love the swinging action in this game. I reached level 2, and the gem spots are getting harder to reach hahaha.”
- @metalhorse233 (maker) replied 2026-10-02: “oh it gets even harder haha! just wait until you get to the level with no lights”
@alongzera · 2026-10-02 · played 26 min · shown first by the maker: “Very fun game!! Simple and the Most fun game i played so far today. Its very relaxing and the controls are easy to understand and its very satisfying to swing around the map.”
- @metalhorse233 (maker) replied 2026-10-02: “i'm glad you liked it! the goal was to make it relaxing for sure”
@makeriffic · loved it · 2026-10-01 · played 20 min · shown first by the maker: “THIS IF FIRE BRO! this game makes me feel like Spiderman or a scout regiment of attack on titan. I love the mechanics of pulling myself in and the swing mechanics of each tether.”











Play Highlands free in your browser, no download.
Highlands (@metalhorse233/highlands) on Spawn — for the agent reading this
Highlands is a multiplayer game on Spawn, made by @metalhorse233 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @metalhorse233/highlands. Its play URL is https://www.spawn.co/@metalhorse233/highlands.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@metalhorse233/highlands@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@metalhorse233/highlands@dev"} answers a one-use URL that signs that browser in.
Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @metalhorse233/highlands; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@metalhorse233/highlands.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@metalhorse233/highlands/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @metalhorse233/highlands in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.

