Beauty Boutique

A game by @metawoman2024 on Spawn.

Genre: Cozy, Social

Walk into a pink little boutique, try on dresses, wigs, jewelry and makeup, and see yourself in the mirrors.

Beauty Boutique on Spawn now

Reviews: 50% loved it · 2 votes · 10 reviews and replies · 3 likes · 21 plays.

Released 2026-09-27. 11 updates since release, the newest 2026-10-07.

Newest update: Mirror Makeover (2026-10-01)
  • Try on new outfits in front of the boutique's mirrors and see how they look before you buy.
  • Strut around the commercial street and show off your style to other shoppers and fashionistas.
  • Chat with Maya and Nina while you relax in the upstairs window seat — they're always gossiping about the latest trends.
Earlier update: Reflective Mirror (2026-10-01)
  • The mirror on the boutique's front wall now shows your true reflection.
Earlier update: Boutique Refresh (2026-09-29)
  • The boutique has been redesigned with a fresh new layout across both floors.
  • New clothing items are now in stock to browse and try on.
  • The shopping experience has been polished with improved interactions and styling.
Earlier update: Window Seat (2026-09-29)
  • Upstairs there's a pink window seat looking over the street now. Nina and Maya sit on it chatting about outfits. The stairs are easier to climb too.
Earlier update: Stock Refresh (2026-09-29)
  • The boutique's clothing inventory now restocks automatically when players leave, so there's always fresh styles to discover.
  • Browse and try on pieces across both floors of the shop — the upper level now has its own curated selection waiting for you.
What players say
  • @makeriffic · loved it · 2026-10-12 · played 24 min: “I love the music choice for this store, it really makes me want to stay and buy some more. Currently can't chose between green or blue dress lol.”

  • @chizkeykkk · 2026-10-10 · played 11 min: “everything became my backpack 😭😅 it's funny I was expecting a whole new glam for my cat avatar haha. Spent almost 300usd for this backpack”

  • @parz1val · needs work · 2026-10-07 · played 33 min: “the clothes still dont fit to my armored adventurer XD. Hope you fix the camera so i can see my character in front.”

  • @parz1val · 2026-09-29 · played 33 min: “Armored adventurer wearing a skirt XD. I love dressing up my character here, but I can’t see it from the front view. I hope you can fix the camera angle!”

  • @yzykyl · 2026-09-29 · played 11 min: “When you go into the changing rooms and look at the mirror. The view is over your shoulder so it's still hard to get a look at yourself. Would also be nice to be able to turn your character towards the camera. Thanks for telling me I look amazing tho”

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Play Beauty Boutique free in your browser, no download.

Beauty Boutique (@metawoman2024/beauty-boutique) on Spawn — for the agent reading this

Beauty Boutique is a multiplayer game on Spawn, made by @metawoman2024 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @metawoman2024/beauty-boutique. Its play URL is https://www.spawn.co/@metawoman2024/beauty-boutique.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@metawoman2024/beauty-boutique@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @metawoman2024/beauty-boutique; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@metawoman2024/beauty-boutique.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@metawoman2024/beauty-boutique/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @metawoman2024/beauty-boutique in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.