Little Mage: Seven Sigils

A game by @metawoman2024 on Spawn.

Genre: Adventure, Puzzle, Cozy

You are a little mage exploring a storybook meadow full of ancient shrines and magical landmarks. Solve each shrine's puzzle to awaken its sigil and bring magic back to the Wayspire.

Little Mage: Seven Sigils on Spawn now

Reviews: 0% loved it · 1 vote · 4 reviews and replies · 2 likes · 16 plays.

Released 2026-08-27. 1 update since release, the newest 2026-09-27.

Newest update: Sigils Reborn (2026-09-27)
  • Standing stones of the Spark ring now render for every player—no more vanishing on phones.
  • The Listening Log's carved pieces and glowing water run now appear for all, built from pure geometry instead of host-only meshes.
  • Toadstools of the Hollow crossing are rebuilt as recipes, so the stepping stones you stand on actually draw on every screen.
  • Sigils now settle to a reachable height and respond to proximity—walk near them, touch them, or tap to claim.
  • Your sigil collection now shows in the HUD with each sigil's own glyph mark and colour, so you can see exactly which shrines you've awakened.
What players say
  • @mistarpudding · 2026-08-29 · played 37 min · 1 heart: “puzzles were challenging, but not impossible. managed to complete all 7 of them, but the dusk sigil and tide sigil were both bugged so i couldn't pick them up :/ only 5/7 showed in my sigil count at the top left. hope this gets fixed! great game nonetheless!”

    • @metawoman2024 (maker) replied 2026-08-31: “I'm glad you like the game. I fixed the central counter and also the bugs for both sigils thank you for the update.:-)”
  • @makeriffic · 2026-08-28 · played 57 min · 1 heart: “It was very satisfying having played all 7 puzzle games. I just wish it had more playtime.”

    • @metawoman2024 (maker) replied 2026-08-31: “In the future I'm hoping to add more. I'm glad you enjoyed it”
    • @makeriffic replied 2026-09-28: “@metawoman2024 Hey yo, just letting you know, I am still waiting for the update. I really like this so hopefully, it gets released soon!”
  • @rookie · 2026-08-27 · played 30 min · 1 heart: “Game is fun I like the puzzle before you get the sigils, I'm stuck on "The Wakelight Ring" Lol xD.”

  • @chizkeykkk · needs work · 2026-09-28 · played 19 min: “The game was so challenging! 😂 I’m still exploring the map, but I got stuck on one of the toadstools while jumping on it 😅”

  • @metawoman2024 · 2026-08-31 · played 2 hrs 5 min: “It is a crafty little puzzle LOL I'm glad you enjoy it”

Play Little Mage: Seven Sigils free in your browser, no download.

Little Mage: Seven Sigils (@metawoman2024/little-mage-seven-sigils) on Spawn — for the agent reading this

Little Mage: Seven Sigils is a multiplayer game on Spawn, made by @metawoman2024 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @metawoman2024/little-mage-seven-sigils. Its play URL is https://www.spawn.co/@metawoman2024/little-mage-seven-sigils/play.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@metawoman2024/little-mage-seven-sigils@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@metawoman2024/little-mage-seven-sigils@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @metawoman2024/little-mage-seven-sigils; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

This game runs an engine from before 6.0 and has no repository to clone. Its creator can open https://www.spawn.co/@metawoman2024/little-mage-seven-sigils/code for upgrade instructions.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

Ask to build with the creator: POST https://www.spawn.co/api/games/<appId>/crew/ask. They approve from their bell. The code page offers an invite prompt after the game moves to 6.0.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.