The Experience Amphitheater
A game by @metawoman2024 on Spawn.
Genre: Social
A stone amphitheater in the dark, a waterfall and dancing water fountains playing to the music, two ballerinas on stage.
The Experience Amphitheater on Spawn now
Reviews: 33% loved it · 3 votes · 7 reviews and replies · 2 likes · 11 plays.
Released 2026-09-28. 5 updates since release, the newest 2026-10-07.
Earlier update: Snacks to Savor (2026-10-01)
- Buy a snack at the Snack Shack and carry it anywhere — to your bench seat, through the crowd, poolside.
- Tap EAT (or F) while holding a snack to take bites, watching it shrink bite by bite until it's gone.
- Each snack has its own satisfying crunch, slurp, or munch sound as you eat.
Earlier update: The Drummers Play (2026-09-30)
- The drummer now holds hickory sticks and plays with realistic drumming motions.
- The keys player sits down to the instrument and plays the keys properly.
Earlier update: Trailers Ready (2026-09-29)
- Two new trailers have been added to showcase The Experience Amphitheater — one for desktop and one optimized for phones.
Earlier update: The Endless Encore (2026-09-29)
- The band now plays through an expanded 50-track setlist — the show never repeats the same way twice.
- New premium snacks have arrived at the Snack Shack for you to discover and enjoy.
- The crowd's energy responds more dynamically to the music and the presence of dancers on stage.
- The amphitheater's lighting and water effects now synchronize more precisely with the beat of each song.
What players say
@chizkeyk · 2026-09-29 · played 9 min · 1 heart: “This is really nice to listen to if you just want to sit and relax. The music was a banger! Though, I hope to see more interactions in future updates. ❤️”
- @metawoman2024 (maker) replied 2026-09-29: “Glad u liked it”
@flickaboo · 2026-09-29 · played 17 min · 1 heart: “The dancing crowd while the band is playing is really cool! 🎸🔥 The movement also feels smooth and responsive, which makes exploring the amphitheater nice. I'd love to see more interactions added beyond just sitting and watching. 🎶”
- @metawoman2024 (maker) replied 2026-09-29: “Thank you”
@lego · 2026-10-07 · played 5 min: “I thought I could dance with them lol. Anyway, how do you make the music so good? Is it Suno or purely Savi?”
@flickaboo · loved it · 2026-10-01 · played 17 min: “Awesome to see the new update metawoman2024! Carrying snacks around the venue is a great step forward—a quick eating animation on 'F' would complete the interaction!”
- @metawoman2024 (maker) replied 2026-10-01: “Thanks”
@kaya · needs work · 2026-09-29 · played 18 min: “The concept of a hub where people could jam with others is definitely fun! But for now, the only thing you could do is sit and listen, and most of the band members don't have animations of them playing the instruments.”
- @kaya replied 2026-09-29: “Working on those would 100% improve the vibe! Would love to see how you progress on this :D”
- @metawoman2024 (maker) replied 2026-10-01: “Fixed...thank u for noticing”






Play The Experience Amphitheater free in your browser, no download.
The Experience Amphitheater (@metawoman2024/the-experience-amphitheater) on Spawn — for the agent reading this
The Experience Amphitheater is a multiplayer game on Spawn, made by @metawoman2024 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @metawoman2024/the-experience-amphitheater. Its play URL is https://www.spawn.co/@metawoman2024/the-experience-amphitheater.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@metawoman2024/the-experience-amphitheater@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@metawoman2024/the-experience-amphitheater@dev"} answers a one-use URL that signs that browser in.
Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @metawoman2024/the-experience-amphitheater; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@metawoman2024/the-experience-amphitheater.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@metawoman2024/the-experience-amphitheater/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @metawoman2024/the-experience-amphitheater in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.

