Sedona: The Vortex of Life

A game by @metawoofer on Spawn.

Genre: Action, Shooter, Adventure

Night falls over the Village of Oak Creek and something has come down on Bell Rock. Rally the villagers, grab a rifle and a buggy, and take Sedona back before the carrier wakes.

Sedona: The Vortex of Life on Spawn now

Reviews: 100% loved it · 8 votes · 18 reviews and replies · 9 likes · 65 plays.

38 updates since release, the newest 2026-10-31.

Newest update: Golf Carts Return (2026-10-31)
  • Colorful golf carts are parked in Village driveways again. Press E beside one to drive it.
  • Golf carts have no gun. Only the main buggy has the machine gun.
Earlier update: Carefree Stone Billboard (2026-10-30)
  • A lit Carefree Stone Concrete Coatings billboard now stands beside SR 179 in the Village, readable from the road both ways. Big alien swarms also run smoother.
Earlier update: The Listener's Story (2026-10-24)
  • A painted story card now opens your first night: the Listener's call, the invasion, the guns he kept safe in the rock. Bell Rock's alien base is walled in and guarded, the jail raid opens at 15 kills with three waves storming it, pilots talk on the radio during dogfights, aliens can't shoot through rock anymore, the Bell door is a sandstone ramp, your crew musters at Club Ghetto, and only the home buggy carries a gun.
Earlier update: The Checkpoint (2026-10-23)
  • Alien cops hold a militarized checkpoint on SR 179: break through or escape up the trailhead onto the Bell Rock trail
  • Grenades are unlimited: press G when you're overrun
  • Get knocked down and a villager runs over to revive you with a med kit
  • PlayStation controller plays everything: crouch on R3, cycle weapons, call the buggy on L3
  • A livelier Village main street, with breathing room between alien pushes
Earlier update: Wounds and Rescue (2026-10-23)
  • When a villager falls, they stay down and call out for your help instead of getting back up on their own.
  • Stand beside a downed companion and press E to patch them up—they'll rejoin the fight, grateful and ready.
  • Downed villagers will slowly heal themselves if left alone long enough and no aliens are nearby, limping back into action on their own terms.
  • A prompt appears when you're close to a wounded villager, telling you exactly how to bring them back into the fight.
What players say
  • @jeon · loved it · 2026-10-15 · played 1 hr 6 min · 1 heart: “Damn, I love this bro! 🔥 It's so satisfying spraying down aliens with the M16 while they're everywhere haha xD. The nonstop action makes it feel like a proper alien invasion!”

    • @metawoofer (maker) replied 2026-10-15: “Awesome. Thank you so much. Will be spending a lot of time working on the details and storyline. I used Jev to give the enemy flanking tactics and will keep improving that. Will keep updating it each week to make the missions even more fun.”
  • @larrielabs · 2026-09-21 · played 11 min · 1 heart: “I love the scenery! 🌵 The game feels like such a fun hangout spot, and the music fits the vibe so well. It also reminds me of an open-world game, and now I’m curious to explore more of the area and see what else is there! 👀✨”

    • @metawoofer (maker) replied 2026-09-21: “Addeding new dimensions to visit and you can also take a parachute down off the mountains now. Thanks!”
    • @larrielabs replied 2026-10-15: “@metawoofer Thanks! I can definitely see the updates in the game already! 💕 I love that you added a minimap, too. I also noticed I'm immediately carrying a weapon now! Excited to see what else I can equip and do in the game. 😊”
    • @metawoofer (maker) replied 2026-10-15: “@larrielabs Let me know if you see anything else. I will be spending a lot of time updating the details and mechanics. Thank you and I appreciate you.”
  • @vladtheimpaler · 2026-09-21 · played 42 min · 1 heart: “Brother, I see that you added music! Thank you! I definitely feel like coasting along the road now. its peaceful and the view is great! I can also see that you have fixed the interface, I love it. looks so much cleaner now”

    • @metawoofer (maker) replied 2026-09-21: “Thank you! I will be refining the graphics and optimizing game play all week.”
    • @vladtheimpaler replied 2026-10-17: “@metawoofer Whoa bro!! no way!! I can hunt aliens on the game now!!! What an upgrade!”
    • @vladtheimpaler replied 2026-10-25: “This game has grown with me brother. I saw it when it first started. Now, it looks like a completely game than before. I love hunting aliens bro”
  • @moypi03 · 2026-09-20 · played 35 min · 1 heart: “I love this open world you can do anything aside from getting the view on hiking , you can race with your friend , go to swimming and you can also shoot a target but my issue here is that we need some extra lightings on the target and add precise shooting when using the right click aim because I think its not accurate you need to lower down your scope so that you can aim properly. I'm having fun in this game looking forward to some updates or improvements!”

    • @metawoofer (maker) replied 2026-09-21: “Updating that now and should shoot much better. Thanks!”
    • @metawoofer (maker) replied 2026-10-15: “I updated a lot of the shooting mechanics and there is a better mission storytelling line than before.”
  • @flickaboo · 2026-09-20 · played 13 min · 1 heart: “Everything feels really smooth! The relaxing music fits the exploration vibe really well. I enjoyed exploring and would definitely try it with friends. 😄”

    • @metawoofer (maker) replied 2026-09-21: “Thanks!. Adding new things to check out this week.”
Sedona: The Vortex of Life. A barren alien landscape with red rock formations and a starry sky. A player in blue stands in the center while armed characters in red and black engage in combat, with glowing projectiles and red buildings visible in the distance. Taken for the update Golf Carts Return.Sedona: The Vortex of Life. A starry night sky over a red desert landscape with scattered green trees and figures on the ground. A large structure spans the right side, while spacecraft and a red flag appear in the distance, with a mission briefing panel on the left showing "Beer run." Taken for the update Smooth Landings.Sedona: The Vortex of Life. A nighttime desert town with low buildings and neon signs. A glowing white figure stands on a road while the player character crouches behind a yellow-lined barrier, with instructions displayed above to head north toward the Mobil station. Taken for the update Village Posse Fights Back.Sedona: The Vortex of Life. A snowy village at night with buildings and a searchlight overhead. The player holds a rifle aimed at a dark vehicle, with a mission panel on the left showing "From the Villagers" and UI elements displaying weapon ammo and med kits. Taken for the update Fighter Comes Home.Sedona: The Vortex of Life. A nighttime road with colored lane markings stretches into the distance, lined with trees. A character wearing a hat and light-colored shirt lies on the asphalt, with a blue-clad figure standing nearby and text prompts visible on the road. Taken for the update Smoother Ride Out.Sedona: The Vortex of Life. A nighttime desert village with glowing cyan buildings and a landing spacecraft above. A player character in a green cap crouches on a dark road with yellow lines, while another character sits nearby and a third stands in the distance; text reads "This way, north, toward the Hahli station. Follow my light." Taken for the update Carefree Stone Billboard.

Play Sedona: The Vortex of Life free in your browser, no download.

Sedona: The Vortex of Life (@metawoofer/sedona-the-vortex-of-life) on Spawn — for the agent reading this

Sedona: The Vortex of Life is a multiplayer game on Spawn, made by @metawoofer in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @metawoofer/sedona-the-vortex-of-life. Its play URL is https://www.spawn.co/@metawoofer/sedona-the-vortex-of-life.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@metawoofer/sedona-the-vortex-of-life@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@metawoofer/sedona-the-vortex-of-life@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @metawoofer/sedona-the-vortex-of-life; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@metawoofer/sedona-the-vortex-of-life.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@metawoofer/sedona-the-vortex-of-life/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @metawoofer/sedona-the-vortex-of-life in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.