RUINS '45
A game by @minor_minorich on Spawn.
Genre: Shooter, Tactics, Action
A no-HUD WWII shooter across 13 fronts, from Stalingrad to Wuhan: tactical bots, wounds, shell shock, 51 languages
RUINS '45 on Spawn now
Reviews: 100% loved it · 1 vote · 2 reviews and replies · 3 likes · 24 plays.
Released 2026-10-18. 7 updates since release, the newest 2026-10-20.
Earlier update: Three New Fronts (2026-10-20)
- New fronts: Addis Ababa, Wuhan and Minsk 1944, with three new armies: Ethiopia, China and Belarus.
- The game now speaks 51 languages, grouped by region in Settings.
- Updated national flags, with separate versions when sensitive symbols are turned off.
- Grenades fly a smooth, accurate arc and farther, flares set enemies on fire, and artillery holds fire for the first 20 seconds of a round.
- More dramatic voices, a new crouch, looting medics, plus many bug and lag fixes.
Earlier update: Огнемётчик (2026-10-19)
- Новый класс: огнемётчик у каждой страны, с ранцем, противогазом, ножом и пистолетом. Один на сторону.
- Струя бьёт втрое сильнее и дальше, а солдат вспыхивает только после полутора секунд под огнём.
- Раненые горят прямо лёжа, корчатся и кричат, а подожжённые больше не зовут санитаров без конца.
- Камера плавнее: поворот мыши считается каждый кадр.
Earlier update: Финский фронт (2026-10-19)
- Новый фронт: Зимняя война, Финляндия против СССР. Снежная деревня у замёрзшего озера, финны в маскхалатах с Суоми, финская озвучка и своя музыка. Немцы в Африке теперь в чёрной тропической форме с шортами. Ранения ощущаются тяжелее: удар, стон, сердцебиение, темнеющий экран. Раненые кричат и зовут санитара по-настоящему. Колотушка теперь со шнуром.
Earlier update: Горизонт и символы (2026-10-19)
- Вдали на каждой карте теперь стоит город, деревня или флот. В настройках графики: горизонт 3D, плоский 2D или выкл для слабых компьютеров. Новая настройка: скрыть чувствительные символы (флаги, эмблемы на технике).
Earlier update: Раны и смерти (2026-10-19)
- Враг подкашивается и держится за рану, падает со второго попадания в корпус. Смертельно раненый делает пару широких шагов и падает, корпус качается. Агония на спине вернулась, лужи крови видны на любых настройках. Тело у стены оседает физически, взрыв отбрасывает. Оружейные столы в подвале и на полигоне: смена класса, патроны, гранаты. Кнопка убрать врага на полигоне.
What players say
@larrielabs · loved it · 2026-10-19 · played 6 min: “I love that we can adjust the match settings to fit our preferences! 🎮💥 The explosion effects from the player's POV are a really nice touch, especially the brief blurring and white flash that make the explosions feel more immersive 🔥”
- @larrielabs replied 2026-10-19: “I'm excited to try out the other maps in my next round! 😊 One thing I noticed tho, is that the UI doesn't appear on my end, including the health bar and shooting cursor. I'm wondering if that's intentional game design or if it's an issue on my end 😅👀”
- @minor_minorich (maker) replied 2026-10-19: “Yep, that's by design Glad you're enjoying the immersion. And I might be adding a few new modes soon”
@yzykyl · 2026-10-18 · played 19 min: “The deaths are so brutal hahaha. It's a great touch how people still whimper, shiver, and murmur words while in their dying breath. Adds so much realism. But is there no other objective to the game? It's just a war simulation?”
- @minor_minorich (maker) replied 2026-10-18: “Yeah, well, it's a World War II war simulator. Thanks for the feedback, especially regarding the death animations”
- @yzykyl replied 2026-10-20: “I played through the new tutorial you just added and realize realism really is a major part of how your game plays. I think that's so cool. Tried out some of the new classes as well. I think this will be insanely good once it's fully polished. Keep doing great work!”

Play RUINS '45 free in your browser, no download.
RUINS '45 (@minor_minorich/ruins-45) on Spawn — for the agent reading this
RUINS '45 is a multiplayer game on Spawn, made by @minor_minorich in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @minor_minorich/ruins-45. Its play URL is https://www.spawn.co/@minor_minorich/ruins-45.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@minor_minorich/ruins-45@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @minor_minorich/ruins-45; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@minor_minorich/ruins-45.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@minor_minorich/ruins-45/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @minor_minorich/ruins-45 in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
