ORDER: THE CARD GAME

A game by @minto_tsukino on Spawn.

Genre: Deckbuilder, Strategy

Lay down your cards, then watch them resolve on their own, one by one, in order. Like programming, position and order are the key. Collect 120+ Season 1 cards and rise to the top.

From the maker

I grew up on card games, and I still love them. But at some point, many of them turned into games you play on your opponent's turn — interruptions, counters, and hand disruption everywhere. I missed the days when two decks just lined up and fought it out.

So I made ORDER. There's nothing to do on your opponent's turn. No interrupts, no locks. All you think about is your own line: what goes where, and in what order. Then you hit EXECUTE and watch it play out.

Next up: new packs each season. Pack 4 brings poison, banishment, and insects that grow into something much bigger. After that, a fantasy pack with heroes, witches, and kings with their retainers. Structure decks are coming too.

Thanks for playing. If a combo surprises you, I'd love to hear about it.

ORDER: THE CARD GAME on Spawn now

Reviews: 100% loved it · 8 votes · 25 reviews and replies · 14 likes · 270 plays.

40 updates since release, the newest 2026-10-10.

Newest update: Forbidden Incantations (2026-10-10)
  • Pack 7 "Forbidden Incantations" is now in stock—90 new cards including evolving Sword Magicians, undead, and arcane spellcasters to build with.
  • Red Rare cards appear on pulls: Reaper, Spellcaster, Dimension Overlord, and Descent of Heaven join the rare drops.
  • The Battle Pass extends to 100 tiers with exclusive Reaper and Cliché sleeves—no other way to earn them.
  • A new Mythic rarity tier emerges from packs, crafted for 2400 shards or dissolved for 300.
  • Ranked duels now offer 11 fresh deck recipes built from Pack 7 cards, available from Platinum through Order rank.
Earlier update: Lighter shop shelves (2026-10-06)
  • Distant shop shelves and the grand bookcase now draw lighter, keeping their look up close.
Earlier update: Pack 6: Feast of Yamata (2026-10-06)
  • Pack 6, Feast of Yamata (八岐の宴), is now in the shop: 64 new cards built around the Yamato and Noble tribes. 150 CR per 5-card pack, 10-pack pulls for 1500 CR.
  • Launch gift: log in to get one free Pack 6.
  • The Battle Pass now runs to 80 tiers. Pages 7 and 8 reward Pack 4-6 packs, the Ninja Sleeve at tier 70 and the Sharia Sleeve at tier 80, both pass-only. If you finished 60 tiers, you pick up from tier 61.
  • New Pack 6 opponents in ranked from Platinum up, and in the King's Gauntlet. 26 new Pack 6 deck recipes in the library archive.
Earlier update: 10-Pack Pulls (2026-10-05)
  • 10-pack button on the pack shelf: same price per pack, all 50 cards open at once, the hits flip last.
  • Red Rare odds now scale with base rarity (Common 5%, Uncommon 6%, Rare 8%, Epic 10%, Legendary 12%).
  • Holo and Red Rare pulls get their own reveal voice and sting.
  • Starter deck counter has a new layout: deck list on the left, contents and card details on the right.
Earlier update: Gift Pack Fix (2026-10-05)
  • Fixed: new knights now get the Pack 5 launch pack and the Red Rare launch pack on their next visit after joining.
What players say
  • @alongzera · 2026-09-27 · played 22 min · shown first by the maker: “love the game!! well optimized and no lags also features are working well. saw you playing and watched the table you were playing! kudos to the game”

    • @minto_tsukino (maker) replied 2026-09-27: “Thank you so much! Glad it runs smoothly for you”
  • @alongzera · 2026-10-04 · played 22 min · 1 heart: “keep the updates coming.”

  • @makeriffic · loved it · 2026-09-26 · played 4 hrs 42 min · 1 heart: “Hey this game is pretty nice, I just got my first victory, it was pretty satisfying pulling up a swap card and I get to save my mage. I can build my own deck right?”

    • @minto_tsukino (maker) replied 2026-09-26: “Thank you so much! That swap save is exactly the kind of moment I made this game for. And yes — you can build your own deck! Open packs with the CR you earn, then head to the deck-building desk in the shop. Hope you find a combo that surprises you!”
    • @makeriffic replied 2026-09-27: “@minto_tsukino I just played with chizkeykkk and it was really an enjoyable experience! I have racked up CR, and I'll try to pull the best card packs.”
    • @minto_tsukino (maker) replied 2026-09-27: “@makeriffic That makes me so happy to hear!”
  • @makeriffic · loved it · 2026-10-10 · played 4 hrs 42 min: “I think I'm so unfortunate in this game! I already have now my first HOLO card but it it seems like I can't draw it. I've already had my several matches but he's a no show lol. Anyways, fun deck now!! Keeping the grind!”

    • @minto_tsukino (maker) replied 2026-10-10: “Thanks for playing, and congrats on your first Holo! 🎉 Your Holo copy is counted separately from your normal copies. To see it in matches, open the Deck Builder, remove one normal copy of that card from your deck, and add the Holo copy (it's listed as its own card) instead. After that, it will show up as Holo when you draw it. Good luck with the grind!”
  • @parz1val · loved it · 2026-10-06 · played 10 min: “This is fun! I love that the game is simple and easy to understand. The card descriptions are simple too, which I really like!”

ORDER: THE CARD GAME. A futuristic indoor space labeled ORDER with a large glowing circular symbol overhead. A player character stands in the center of a gold-lined floor facing a counter, with other characters and NPCs around the room, while UI panels display champion stats, daily quests, and lifetime quests. Taken on September 26, 2026.ORDER: THE CARD GAME. A player took it on September 27, 2026, with the words: love the game!!

Play ORDER: THE CARD GAME free in your browser, no download.

ORDER: THE CARD GAME (@minto_tsukino/order-the-card-game) on Spawn — for the agent reading this

ORDER: THE CARD GAME is a multiplayer game on Spawn, made by @minto_tsukino in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @minto_tsukino/order-the-card-game. Its play URL is https://www.spawn.co/@minto_tsukino/order-the-card-game.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@minto_tsukino/order-the-card-game@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@minto_tsukino/order-the-card-game@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @minto_tsukino/order-the-card-game; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@minto_tsukino/order-the-card-game.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@minto_tsukino/order-the-card-game/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @minto_tsukino/order-the-card-game in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.