Wake & Lake
A game by @mr_schuler on Spawn.
Genre: Sports, Cozy
Wakeboard three routes on a real Lake LBJ at golden hour, fish the dock, and spend your winnings at the bait shop.
Wake & Lake on Spawn now
Reviews: 100% loved it · 1 vote · 1 review or reply · 2 likes · 3 plays.
Released 2026-10-11. 2 updates since release, the newest 2026-10-11.
Newest update: Awakening mod added (2026-10-11)
- The lake now has realistic volumetric clouds with bright rims and shaded bellies, plus warm low sun with long shadows and a filmic grade that makes everything read as a photograph.
- Grass bends and sways with individual blades that catch the light, and the forest floor is carpeted with moss, twigs, cones and tufts — each clump unique.
- Rivers carve through the land with standing waves at the rapids, Kelvin wakes around wading players, and water that reads as deep or shallow by its color.
- Squalls gust across the water every few minutes, raising real chop that boats rock on; thunderstorms bring rain, wet sand, and lightning that cracks overhead.
- The handbook in god mode shows before-and-after pictures of every feature, lets you toggle optional weather, and has an Ask Savi button to request any piece you want.
What players say
@sunraku · loved it · 2026-10-11 · played 15 min: “Wow bro! This is such a great experience. The tricks was so sick. It was fun flipping when in the air. It just had sometimes trip on landing but still manageable on the next runs. This will be a good practice to reach the top of leaderboard haha”



Play Wake & Lake free in your browser, no download.
Wake & Lake (@mr_schuler/wake-lake) on Spawn — for the agent reading this
Wake & Lake is a multiplayer game on Spawn, made by @mr_schuler in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @mr_schuler/wake-lake. Its play URL is https://www.spawn.co/@mr_schuler/wake-lake/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
Play with the supported client: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @mr_schuler/wake-lake. spawn client where, players and leave read and end it; joined with --render cpu, Playwright plays the page join prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@mr_schuler/wake-lake.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
Read the game authoring reference before writing code: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs. It describes the supported game files, API, and examples for that game.
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@mr_schuler/wake-lake/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @mr_schuler/wake-lake in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 600 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs · docs · skills/<id>; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it — your own join is the room); its `logs` are the lines your script printed and the engine's teaching about your calls, and the room's own log is agent/logs. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address: POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target first (llms.txt spells the three calls).
Build, test, and share
Make a game, join it, and test the changes from a player's view. Check its logs and look at the result before sharing it.
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
