NEON//JAGD
A game by @nachzahlen on Spawn.
Genre: Arena Brawler, Action
Ein Jäger, alle gegen ihn: berühr seinen Rücken für Punkte — oder fliegt raus, wenn er dich von vorne erwischt.
NEON//JAGD on Spawn now
Reviews: 100% loved it · 1 vote · 16 reviews and replies · 17 likes · 211 plays.
93 updates since release, the newest 2026-09-30.
Newest update: Handy-Steuerung ruhiger (2026-09-30)
- Die Touch-Steuerung am Handy springt nicht mehr zwischen Menü und Spiel hin und her.
Earlier update: Wieder online (2026-09-30)
- NEON//JAGD ist zurück! Login nur noch über dein Spawn-Konto, alle alten Passwörter und Kartendaten gelöscht, Casino-Zugang per Anfrage oder Code, Bankkarte nur noch Deko. Als Sorry: 10 Anime- und 10 Anime-Girls-Kisten für jeden.
Earlier update: Casino-Fix: Roulette (2026-09-29)
- Roulette-Rad und Slot-Walzen drehen jetzt zuverlässig, auch auf dem iPad.
Earlier update: 4 neue Karten (2026-09-29)
- Neue Bankkarten: Carbon mit rotem Streifen, Onyx mit Goldprägung, Holo mit Regenbogen-Schimmer, Marmor mit Goldrand. Vergeben per /karte give.
Earlier update: Karte sperren (2026-09-29)
- Admins sperren und entsperren Bankkarten mit /karte sperren|entsperren. Ist die Karte gesperrt, gehen Senden und Casino-Zahlungen nicht mehr.
What players say
@sunraku · 2026-09-23 · played 41 min · 1 heart: “I totally enjoyed the game hahaha. I was running around not to get caught by the hunter but the AI was so good. We played it on multiplayer with my friend and we had fun. The movements were so good. Even the blocks help to ran out of the hunter. Good game”
@larrielabs · 2026-09-23 · played 33 min · 1 heart: “This game is so fun! 🎮 It’s really thrilling, and I love the neon design too. Being able to defeat the hunter is such a nice touch! 👀 It would also be cool to have a mode with some power-ups for both the hunter and runner. ✨ Can’t wait to see more modes and maps soon!”
- @nachzahlen (maker) replied 2026-09-23: “Its Coming...”
@neitantei · 2026-09-28 · played 9 min: “This game is simple but exciting and fun! There are different game modes too, and I enjoyed all of them despite dying so fast lmao 😂 Looking forward to future updates!”
@vladtheimpaler · 2026-09-28 · played 28 min: “Brother, I hopped on the game today and I had a blast. I definitely saw some major upgrades and updates on your game and it's pretty wild how smooth it is if you ask me”
@moypi03 · 2026-09-28 · played 17 min: “hey man sometimes there's a delay on my screen vs with my friend screen he said that he saw me farther than he's area but in my screen I was on his side when I was a hunter hahah Love your game man!”
- @nachzahlen (maker) replied 2026-09-28: “i fix this 🙏”

Play NEON//JAGD free in your browser, no download.
NEON//JAGD (@nachzahlen/neon-jagd-2) on Spawn — for the agent reading this
NEON//JAGD is a multiplayer game on Spawn, made by @nachzahlen in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @nachzahlen/neon-jagd-2. Its play URL is https://www.spawn.co/@nachzahlen/neon-jagd-2.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@nachzahlen/neon-jagd-2@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@nachzahlen/neon-jagd-2@dev"} answers a one-use URL that signs that browser in.
Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @nachzahlen/neon-jagd-2; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@nachzahlen/neon-jagd-2.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@nachzahlen/neon-jagd-2/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @nachzahlen/neon-jagd-2 in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
