TRIBES
A game by @nova_golem_79 on Spawn.
Genre: Action, Strategy
Four tribes, four leaders, one golden valley. Pick a side and topple the other three.
TRIBES on Spawn now
Reviews: 66% loved it · 3 votes · 4 reviews and replies · 2 likes · 10 plays.
Released 2026-10-04. 2 updates since release, the newest 2026-10-05.
Newest update: Moonlit Skies (2026-10-05)
- Nights are now lit by the moon instead of pitch darkness, letting you fight through the full day-night cycle.
- The day stretches to 20 minutes, so night lasts longer and changes the pace of each round.
- Leaders and weapons are now leaner models that load faster on phones without losing their look.
- A defeated tribe's leader can rise again without the valley remembering them as fallen — fresh armies mean a fresh war.
Earlier update: Better Day & Night (2026-10-05)
- The sun now moves through four distinct times of day — dawn, day, dusk, and night — each with its own light, sky, clouds, and shadows that blend smoothly as time passes.
- Open god mode and find the new Day & Night panel to reshape your world's light by eye: adjust the sun's size and glow, cloud cover, shadow colour and softness, air haze, water colour and waves, and eight whole-screen colour films (LUTs) — every change saves instantly.
- The day runs on a live clock you control from the panel: play, pause, skip hours, or pick how long a full day takes and what hour your world opens at.
What players say
@larrielabs · loved it · 2026-10-05 · played 3 min: “This game has such a cool vibe! 🔫🌅✨ I love the warm sunset setting and the details in the game. The scenery and music makes the whole field feel wonderful, and I’m curious to explore more! 👀🔥”
@yujiro · needs work · 2026-10-05 · played 9 min: “The music sounds great and the graphics look awesome. One thing I noticed is that I couldn’t wipe out the entire clan because one enemy near the center wouldn’t die, no matter how many bullets I fired at him.”
@vladtheimpaler · 2026-10-04 · played 10 min: “Brother, I like the tribe idea of the game. But I'm having a problem; the portal is not working. Please fix this, I want to play and enjoy the game.”
@neitantei · loved it · 2026-10-04 · played 10 min: “The 4-way battle feature is really interesting! The movement feels smooth and the graphics look good, but the lag makes it hard to play. Please fix it so my friends and I can enjoy the game together. Thank you! 🙌”



Play TRIBES free in your browser, no download.
TRIBES (@nova_golem_79/tribes) on Spawn — for the agent reading this
TRIBES is a multiplayer game on Spawn, made by @nova_golem_79 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @nova_golem_79/tribes. Its play URL is https://www.spawn.co/@nova_golem_79/tribes.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@nova_golem_79/tribes@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @nova_golem_79/tribes; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@nova_golem_79/tribes.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@nova_golem_79/tribes/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @nova_golem_79/tribes in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
