Kruger Rangers

A game by @nova_ranger_59 on Spawn.

Genre: Sim, Adventure

Work a South African game reserve: track radio-collared lions, elephants and hippos, and look after them with the ranger crew.

Kruger Rangers on Spawn now

Reviews: 0% loved it · 4 votes · 5 reviews and replies · 0 likes · 14 plays.

Released 2026-09-27. 3 updates since release, the newest 2026-10-05.

Newest update: The Flattened Reserve (2026-10-05)
  • The granite kopje has vanished—the reserve is now open savanna where the mountain once stood.
  • Leopard prides have relocated to new territory across the reserve.
  • Rangers now display their care orders in a dedicated panel, so you can see what needs doing at a glance.
Earlier update: Terrain Awareness (2026-10-04)
  • Animals now walk across the land, following its slopes and dips instead of sinking through rock or floating above the ground.
  • The reserve looks more alive as herds move naturally over kopjes and terrain changes.
What players say
  • @yujiro · needs work · 2026-10-05 · played 14 min: “I really enjoyed exploring the game and looking after the animals. The vehicle and wildlife made the experience fun, but I was wondering why I could drive fully underwater and the vehicle would still keep running.”

  • @laurence1 · needs work · 2026-10-05 · played 7 min: “Man the graphics of the game is so cool like the 3d stuffs! It would be cool if you add an onboarding tutorials so beginners like me wouldn't have a hardtime know what to do! Thank you!”

  • @yzykyl · needs work · 2026-10-04 · played under a minute: “I'm not sure what to do in this game. There aren't specific instructions other than there are animals you spot that need checking. It's hard to get to them too because the truck is jittery and bounces around. I have to run to them.”

  • @parz1val · needs work · 2026-10-04 · played 31 min: “The animal movement is smooth now, but the rover feels really laggy when driving around.”

  • @alongzera · 2026-10-02 · played 8 min: “needs polishing also needs to have clear instructions and how to play feature for new players to fully understand how the game works.”

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Play Kruger Rangers free in your browser, no download.

Kruger Rangers (@nova_ranger_59/kruger-rangers) on Spawn — for the agent reading this

Kruger Rangers is a multiplayer game on Spawn, made by @nova_ranger_59 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @nova_ranger_59/kruger-rangers. Its play URL is https://www.spawn.co/@nova_ranger_59/kruger-rangers.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@nova_ranger_59/kruger-rangers@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @nova_ranger_59/kruger-rangers; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@nova_ranger_59/kruger-rangers.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@nova_ranger_59/kruger-rangers/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @nova_ranger_59/kruger-rangers in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.