Hexordium
A game by @nys_dev on Spawn.
Genre: Strategy
Turn-based 4X on hex maps: lead one of ten nations, explore a new world every game, build cities and armies, and outlast four rivals by land, sea and air.
From the maker
---Upcoming updates---
-Movement animations for every unit -Improved GUI -Fixed and improved sounds -More civilizations -More futuristic units -Building system
Thanks for playing. Your feedback shapes what comes next!
Hexordium on Spawn now
Reviews: 100% loved it · 2 votes · 3 reviews and replies · 3 likes · 4 plays.
Released 2026-10-14. No updates since release yet.
What players say
@sunraku · loved it · 2026-10-14 · played 14 min: “Bro this game was fun. It was also great since there were section that you can research. Each discovery was exciting cause I still do not know what will I discover after each move. I think this game was familiar but that game I played was about fleet”
@larrielabs · loved it · 2026-10-13 · played 16 min: “The map design looks so cool!! 🤩 I love the cute hexagonal tiles and how we can possibly expand our territory.”
- @larrielabs replied 2026-10-13: “There seems to be a lot of strategy involved in managing resources and building an empire, so I look forward to figure out how to upgrade my turf! Would be nice to have a walkthrough for new players like meee! 🥹🏛️✨”
@vladtheimpaler · 2026-10-13 · played 20 min: “Brother, the game really looks good for a browser game. It reminds me of CIV games! would love to see more races as the game progress”

Play Hexordium free in your browser, no download.
Hexordium (@nys_dev/hexordium) on Spawn — for the agent reading this
Hexordium is a multiplayer game on Spawn, made by @nys_dev in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @nys_dev/hexordium. Its play URL is https://www.spawn.co/@nys_dev/hexordium.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@nys_dev/hexordium@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @nys_dev/hexordium; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@nys_dev/hexordium.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@nys_dev/hexordium/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @nys_dev/hexordium in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
