Spelling Bee
A game by @obbydude40 on Spawn.
Genre: Puzzle
Step up to the podium and compete in a classic spelling bee. Listen carefully, type each word letter-perfect, and climb through increasingly challenging rounds to claim your spot on the hall of fame.
Spelling Bee on Spawn now
Reviews: 100% loved it · 1 vote · 5 reviews and replies · 5 likes · 24 plays.
Released 2026-09-05. No updates since release yet.
What players say
@makeriffic · 2026-09-08 · played 25 min · 1 heart: “Yo, those impossible ones really live up to its name. How am I supposed to spell honorificatootietipaticus and the protophoto one lol that was what I heard 😂. I really enjoyed my type it was very enjoyable (except the impossible level lol. I think this is better played with friends in real-time it would be so hilarious.”
@lego · 2026-09-05 · played 10 min · 1 heart: “i cant believe i forgot how to spell "occasionally" lol. anyway, this is a nice game to play with friends! definitely had fun with this one!”
- @obbydude40 (maker) replied 2026-09-05: “Thank you so much! I'm glad you had a fun time!”
@mrmemory · 2026-09-05 · played 55 min · 1 heart: “This is actually really well done! Very well done and built!”
- @obbydude40 (maker) replied 2026-09-05: “Thanks!”
@larrielabs · 2026-09-05 · played 13 min · 1 heart: “My first spelling bee here at Spawn! This definitely brought out my competitive side 😂 Love the audio too... the background music fits the vibe and doesn’t overpower the voice. Just wondering, is the screen supposed to be completely black, or is there a character/visual that I should be able to see? 👀 I can only see the text box where I type my spelling and the level I’m currently on”
- @obbydude40 (maker) replied 2026-09-05: “Thanks for the compliments, but it should be showing up. What device are you playing on? And if you can try refreshing to see if that helps! I will try and fix this problem thanks for telling me!”
- @obbydude40 (maker) replied 2026-09-05: “I've figured out the problem, you were facing a black wall, try rotating your camera. I've fixed it so that you will be facing the crowd when you spawn in.”
@mrmemory · loved it · 2026-10-08 · played 55 min: “what is thiroparathirodectamisedd”
Play Spelling Bee free in your browser, no download.
Spelling Bee (@obbydude40/spelling-bee-2) on Spawn — for the agent reading this
Spelling Bee is a multiplayer game on Spawn, made by @obbydude40 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @obbydude40/spelling-bee-2. Its play URL is https://www.spawn.co/@obbydude40/spelling-bee-2/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@obbydude40/spelling-bee-2@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @obbydude40/spelling-bee-2; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
This game runs an engine from before 6.0 and has no repository to clone. Its creator can open https://www.spawn.co/@obbydude40/spelling-bee-2/code for upgrade instructions.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
Ask to build with the creator: POST https://www.spawn.co/api/games/<appId>/crew/ask. They approve from their bell. The code page offers an invite prompt after the game moves to 6.0.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
