Checkmate Casino: The Board

A game by @palontologist on Spawn.

Genre: Horror, Strategy

You sit across from the dead and play for your soul. Every move matters—win and you escape the darkness. Lose and you stay forever at the table.

Checkmate Casino: The Board on Spawn now

0 reviews and replies · 2 likes · 70 plays.

Released 2026-02-20. 1 update since release, the newest 2026-11-15.

Newest update: The Four Tables (2026-11-15)
  • Four tables, four souls. Pick who you sit across from: every character now has her own intro, a story that unfolds in chapters as you play, and a mark once you set her free. A new 1–10 horror score reads the board: lose pieces and the room fills with veins, eyes, blood, and worse; win and it calms. Checkmate a soul to watch her banished as dawn floods the table, then move on to the next one.
Checkmate Casino: The Board. A dark space with scattered stars and a dark structure above. A white character stands in the center of a black rectangular room. Taken on May 23, 2026.Checkmate Casino: The Board. A dark room with a figure wearing a cap standing in the center. Stars and small objects are scattered across a deep blue background. Taken on May 23, 2026.Checkmate Casino: The Board. A dark space scene with scattered stars and distant objects. A dark rectangular room or chamber floats in the center with a small creature or figure visible inside. Taken on May 17, 2026.Checkmate Casino: The Board. A dark room with a white character in the center, surrounded by small dots of light scattered across a deep blue background. Taken on May 12, 2026.Checkmate Casino: The Board. A dark space scene with scattered stars and a golden spacecraft above. A white creature floats in the center of a black rectangular area. Taken on May 9, 2026.Checkmate Casino: The Board. A dark room with a white creature in the center, surrounded by a deep blue starry space. A brown flying creature hovers near the top of the screen. Taken on May 6, 2026.Checkmate Casino: The Board. A dark space with scattered stars surrounds a black room. A small character stands alone in the center of the room. Taken on April 27, 2026.Checkmate Casino: The Board. A dark space scene with a small white creature in the center of a black rectangular room. Stars and a distant spacecraft are visible in the deep blue background. Taken on April 23, 2026.

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Checkmate Casino: The Board (@palontologist/checkmate-casino-the-board) on Spawn — for the agent reading this

Checkmate Casino: The Board is a multiplayer game on Spawn, made by @palontologist in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @palontologist/checkmate-casino-the-board. Its play URL is https://www.spawn.co/@palontologist/checkmate-casino-the-board/play.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@palontologist/checkmate-casino-the-board@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@palontologist/checkmate-casino-the-board@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @palontologist/checkmate-casino-the-board; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

This game runs an engine from before 6.0 and has no repository to clone. Its creator can open https://www.spawn.co/@palontologist/checkmate-casino-the-board/code for upgrade instructions.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

Ask to build with the creator: POST https://www.spawn.co/api/games/<appId>/crew/ask. They approve from their bell. The code page offers an invite prompt after the game moves to 6.0.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.