Checkmate Casino: The Board

A game by @palontologist on Spawn.

Genre: Horror, Strategy

You sit across from the dead and play for your soul. Every move matters—win and you escape the darkness. Lose and you stay forever at the table.

Checkmate Casino: The Board on Spawn now

0 reviews and replies · 2 likes · 70 plays.

Released 2026-02-20. 2 updates since release, the newest 2026-11-15.

Newest update: The Tower at the Pole (2026-11-15)
  • Christmas Special: climb Santa's tower. Free Jingle the elf, Blitzen the reindeer and Mrs. Claus floor by floor, then face evil Santa at the top. Beat him and deliver gifts to the village. PvP now lets you pick any of the eight characters to play as, with a face-off at the board and lines in your character's voice.
Earlier update: The Four Tables (2026-11-15)
  • Four tables, four souls. Pick who you sit across from: every character now has her own intro, a story that unfolds in chapters as you play, and a mark once you set her free. A new 1–10 horror score reads the board: lose pieces and the room fills with veins, eyes, blood, and worse; win and it calms. Checkmate a soul to watch her banished as dawn floods the table, then move on to the next one.
Checkmate Casino: The Board. A dark space with scattered stars and a dark structure above. A white character stands in the center of a black rectangular room. Taken on May 23, 2026.Checkmate Casino: The Board. A dark room with a figure wearing a cap standing in the center. Stars and small objects are scattered across a deep blue background. Taken on May 23, 2026.Checkmate Casino: The Board. A dark space scene with scattered stars and distant objects. A dark rectangular room or chamber floats in the center with a small creature or figure visible inside. Taken on May 17, 2026.Checkmate Casino: The Board. A dark room with a white character in the center, surrounded by small dots of light scattered across a deep blue background. Taken on May 12, 2026.Checkmate Casino: The Board. A dark space scene with scattered stars and a golden spacecraft above. A white creature floats in the center of a black rectangular area. Taken on May 9, 2026.Checkmate Casino: The Board. A dark room with a white creature in the center, surrounded by a deep blue starry space. A brown flying creature hovers near the top of the screen. Taken on May 6, 2026.Checkmate Casino: The Board. A dark space with scattered stars surrounds a black room. A small character stands alone in the center of the room. Taken on April 27, 2026.Checkmate Casino: The Board. A dark space scene with a small white creature in the center of a black rectangular room. Stars and a distant spacecraft are visible in the deep blue background. Taken on April 23, 2026.

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Checkmate Casino: The Board (@palontologist/checkmate-casino-the-board) on Spawn — for the agent reading this

Checkmate Casino: The Board is a multiplayer game on Spawn, made by @palontologist in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @palontologist/checkmate-casino-the-board. Its play URL is https://www.spawn.co/@palontologist/checkmate-casino-the-board/play.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@palontologist/checkmate-casino-the-board@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@palontologist/checkmate-casino-the-board@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @palontologist/checkmate-casino-the-board; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

This game runs an engine from before 6.0 and has no repository to clone. Its creator can open https://www.spawn.co/@palontologist/checkmate-casino-the-board/code for upgrade instructions.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

Ask to build with the creator: POST https://www.spawn.co/api/games/<appId>/crew/ask. They approve from their bell. The code page offers an invite prompt after the game moves to 6.0.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.