The Family Curse
A game by @pixel_fox_38 on Spawn.
Genre: Horror, Adventure
You wake locked in an abandoned ink-black manor, clutching a single candle as a bony hand steals it away. The house hunts you through 36 rooms—hold the light, or the darkness takes your mind.
The Family Curse on Spawn now
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 3 likes · 4 plays.
Released 2026-10-10. 5 updates since release, the newest 2026-10-11.
Newest update: Behind Closed Doors (2026-10-11)
- The manor has been rebuilt.
- New floor plan: corridors lead to every room through a real door, and each pair of rooms shares an open arch, a way to fall back.
- Doors open and shut with E, slowly, with a long creak.
- The pale thing loses sight of you behind a shut door. It opens doors on its way and always pulls them shut behind it. Hide behind a door while it hunts you and it slams into it once, then smashes it to splinters.
- The candle-stealing hand now creaks shut doors open before it crawls through. Slam a door across its arm and it lets go of your candle, for now.
- In a party, a fallen friend can be raised: stand over them and strike one of your matches (E). They rise with a new candle.
- If the whole party falls, the house starts over.
Earlier update: Together in the Dark (2026-10-11)
- The house is now for you and your friends only.
- Every night starts in a house of your own. Bring up to two friends through your party or an invite.
- Shared story: when one of you finishes a task, it's done for everyone.
- The mirror takes the whole party: when one of you is pushed through, the rest follow.
- No more names over heads. If you lose your friends in the dark, you have to find them yourself.
- The bony hand now drags candles away faster.
Earlier update: Into the Dark (2026-10-11)
- Your candle is now a choice.
- Press Q to blow out your candle. In the dark the pale thing can barely see you.
- Hold Shift to run, but only with no flame in your hand. Run in the dark, or walk slowly in the light and be seen.
- Strike a match (LMB) to light it again, if you have one.
- New controls are listed on the start screen.
Earlier update: Stability fixes (2026-10-10)
- Small stability and performance fixes.
Earlier update: Stability fixes (2026-10-10)
- Small stability and performance fixes.
What players say
@chizkeykkk · loved it · 2026-10-10 · played 16 min · 1 heart: “I literally held my breath when the monster chased me because WHY AM I SO SLOW?! 😭😂 My light got caught by the hand, so I had to run in the dark lol. I love the game’s unique art style tho! 🔥”
- @pixel_fox_38 (maker) replied 2026-10-10: “Yeah, I watched that chase. ^_^ Did the game turn out to be scary enough?”
- @chizkeykkk replied 2026-10-11: “@pixel_fox_38 it was okay, the creaking sound the monster does plus the darkness was intense, I was like running in my dream 🤣😅 maybe show the pictures a little longer so it can register in our minds on what it was, that'd be much scarier than how it is right now, for someone that is easily scared of any horror games lol”
- @chizkeykkk replied 2026-10-11: “@pixel_fox_38 I swear I was holding my breath during that chase 🤣 I was also holding shift button as if that makes my run faster loool”
@makeriffic · loved it · 2026-10-10 · played 42 min · 1 heart: “I love the art design of this game, it adds an extra touch of horror to it. The game mechanics where I always have to keep the light source close is awesome and unique. I opened the room but the pale thing found me first.”
- @pixel_fox_38 (maker) replied 2026-10-10: “I watched your gameplay in Spectator Mode; it was fun watching you hide from the monster from the outside) Is the game scary enough for your taste?”
- @makeriffic replied 2026-10-11: “@pixel_fox_38 super scary for me, I can't even finish the game lmao. I hope we can add a short sprint if the movement is too slow. Especially when the pale thing is chasing me already lol.”

Play The Family Curse free in your browser, no download.
The Family Curse (@pixel_fox_38/the-family-curse) on Spawn — for the agent reading this
The Family Curse is a multiplayer game on Spawn, made by @pixel_fox_38 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @pixel_fox_38/the-family-curse. Its play URL is https://www.spawn.co/@pixel_fox_38/the-family-curse/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
Play with the supported client: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @pixel_fox_38/the-family-curse. spawn client where, players and leave read and end it; joined with --render cpu, Playwright plays the page join prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@pixel_fox_38/the-family-curse.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
Read the game authoring reference before writing code: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs. It describes the supported game files, API, and examples for that game.
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@pixel_fox_38/the-family-curse/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @pixel_fox_38/the-family-curse in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 600 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs · docs · skills/<id>; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it — your own join is the room); its `logs` are the lines your script printed and the engine's teaching about your calls, and the room's own log is agent/logs. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address: POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target first (llms.txt spells the three calls).
Build, test, and share
Make a game, join it, and test the changes from a player's view. Check its logs and look at the result before sharing it.
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
