CACCIA DI MEDUSE MULTIPLAYER

A game by @pixeldev_dub on Spawn.

Genre: Party Game, Action

Retino in mano nei campi di meduse: acchiappa le rosa, insegui le dorate, scansa le blu che pungono.

CACCIA DI MEDUSE MULTIPLAYER on Spawn now

Reviews: 66% loved it · 3 votes · 3 reviews and replies · 4 likes · 11 plays.

Released 2026-10-29. 4 updates since release, the newest 2026-10-30.

Newest update: SpongeBob Canta (2026-10-30)
  • Parla con SpongeBob: canta "Jellyfishing! Jellyfishing!"
Earlier update: Festa in Fondo al Mar (2026-10-30)
  • Missioni giornaliere nuove: 5 al giorno, tra combo, eventi, cucina, emote e chiacchiere con i personaggi
  • Eventi nuovi: tripli punti, tempesta di meduse, notte della gelatina, jackpot e altri
  • Più bot con nomi da veri gamer
  • Musica di sottofondo più forte, e una canzone da festa durante gli eventi
  • Medusa arcobaleno ancora più luminosa
Earlier update: Bikini Bottom si sveglia (2026-10-30)
  • Entra nella casa di SpongeBob (c'è Gary!) e di Patrick. Sfida in cucina al Krusty Krab: da 100 a 1000 clienti affamati. Tornei e missioni giornaliere nel menu COMPETI, che si rinnovano quando le finisci. Nuovo menu TROFEI con 21 medaglie e monete in premio (tasto K). Ciclo giorno/notte con musica profonda di notte. Le macchine dei pesci non si fermano più per te: occhio alla strada!
What players say
  • @sunraku · loved it · 2026-10-30 · played 10 min: “W game bro! when I was catching jellyfish I was imagining spongebob saying "jellyfishing..jellyfishing.." haha. Well, would be great if added a voice effect of spongebob.”

  • @rookie · loved it · 2026-10-30 · played 5 min: “W GAME! ADD MORE PLS!”

  • @jeon · needs work · 2026-10-30 · played 7 min: “Haha, the game feels really chill and straightforward. Collecting jellyfish is pretty easy, though, so adding a bit more challenge or variety would make it even more engaging!”

CACCIA DI MEDUSE MULTIPLAYER. A wetland scene with tall grasses and pink jellyfish-like creatures floating above the water. A character wearing a net stands in shallow water facing a wooden shack, with game UI showing Round 86, a team roster on the left, and inventory items at the bottom. Taken for the update Progressi al sicuro.CACCIA DI MEDUSE MULTIPLAYER. A wooden restaurant interior with a counter and cooking equipment. A round-eyed creature under a magnifying glass serves food, while a portrait labeled "IMPEGATO DEL MESE pixelmc" hangs on the wall above. Taken when the game first came out, on October 29, 2026.CACCIA DI MEDUSE MULTIPLAYER. An underwater scene with seaweed and coral. A round-won message shows "SpongSlayer vince!" with 26 points, and announces "Plancton" as tournament champion. A leaderboard on the left lists top players, and UI elements at the top show the round result "FINE!" and player stats. Taken for the update Festa in Fondo al Mar.CACCIA DI MEDUSE MULTIPLAYER. A nighttime swamp scene with tall green reeds and a wooden house on the right. A player character in a white suit with a net stands in the center, while jellyfish float above the water and other players appear in the distance; the interface shows Round 83, a 0:41 timer, and a leaderboard with Sandy in first place. Taken for the update Bikini Bottom si sveglia.

Play CACCIA DI MEDUSE MULTIPLAYER free in your browser, no download.

CACCIA DI MEDUSE MULTIPLAYER (@pixeldev_dub/caccia-di-meduse-multiplayer) on Spawn — for the agent reading this

CACCIA DI MEDUSE MULTIPLAYER is a multiplayer game on Spawn, made by @pixeldev_dub in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @pixeldev_dub/caccia-di-meduse-multiplayer. Its play URL is https://www.spawn.co/@pixeldev_dub/caccia-di-meduse-multiplayer.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@pixeldev_dub/caccia-di-meduse-multiplayer@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @pixeldev_dub/caccia-di-meduse-multiplayer; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@pixeldev_dub/caccia-di-meduse-multiplayer.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@pixeldev_dub/caccia-di-meduse-multiplayer/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @pixeldev_dub/caccia-di-meduse-multiplayer in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.