SPARATUTTO PIXEL

A game by @pixeldev_dub on Spawn.

Genre: Action, Roguelite, RPG

Uno sparatutto a round: centro commerciale e backrooms, con il boss Il Ritratto.

SPARATUTTO PIXEL on Spawn now

Reviews: 50% loved it · 4 votes · 4 reviews and replies · 2 likes · 5 plays.

Released 2026-10-30. 5 updates since release, the newest 2026-10-31.

Newest update: Mappe enormi + edit vero (2026-10-31)
  • Tutte e 10 le mappe ora sono enormi (250 m) con nemici e bauli ovunque. Edit come Fortnite: tieni G sul tuo pezzo, passa sui quadrati, lascia G per confermare (muro 3x3, pavimento e cono 2x2). Costruzione molto più veloce: tieni premuto e costruisci a raffica, e 500 legno a round.
Earlier update: Costruisci come Fortnite (2026-10-31)
  • Tantissimi nemici in più (da 18 fino a 40). Sistema di costruzione: Q per costruire, muro, pavimento, rampa e cono. G per modificare: porta, finestra, mezzo muro, botola. La Fabbrica Abbandonata ora è enorme.
Earlier update: Tutti contro tutti (2026-10-30)
  • I bot ora si combattono anche tra loro. Ogni round riparti con solo i pugni: trova armi e cure nei bauli. Scritta VITTORIA REALE quando vinci, musica da battaglia, bot meno forti, ti rialzi sempre dopo essere caduto.
Earlier update: Controller e nuova rotazione (2026-10-30)
  • Il corridoio maledetto è stato tolto: i round alternano centro commerciale e backrooms, e il Ritratto ora esce nelle backrooms. Supporto completo al controller: L1/R1 armi, L2 mira, R2 spara, L3 corri, R3 abbassati o scivola mentre corri.
What players say
  • @moypi03 · loved it · 2026-11-01 · played 7 min: “I'm a little bit confused about what's the purpose of putting some walls or floors? And I can't find or get some weapons to defend my self, I'm just using my fist. This game looks interesting.”

    • @pixeldev_dub (maker) replied 2026-11-01: “fortnite”
  • @rookie · loved it · 2026-11-01 · played 9 min: “Bro like where's my opponent like I'm curious on where's my opponent xDD. Also it would be cool if you add tutorials like me I'm rookie xDDDD.”

  • @neitantei · needs work · 2026-10-30 · played 6 min: “I really like the concept and the stages. The game feels a bit unbalanced with all the weapons and magic spells. I also noticed that the crosshair doesn't line up properly when shooting fireballs. Hopefully, these can be improved in future updates!”

    • @pixeldev_dub (maker) replied 2026-10-30: “fixed”
  • @sunraku · needs work · 2026-10-30 · played 5 min: “Hey bro! I was stuck on this cursed corridor cause after defeating the main boss, there was 6 enemies left and I can't find them. As I get near through the wall, there was something that hits me but it was not visible”

    • @pixeldev_dub (maker) replied 2026-10-30: “yeah this happened to me too, i will fix it”
SPARATUTTO PIXEL. A colorful city street with a clock tower and multicolored buildings. A player character stands before a puzzle made of red and brown panels, reaching toward it to solve the challenge. Taken while its maker played, on October 31, 2026.SPARATUTTO PIXEL. CITTÀ INCLINATA, ROUND 2. A character stands on a red street crossing in a colorful tilted city full of bright buildings, with a brown truck nearby and game stats displayed on screen. Taken for the update Backrooms enormi.SPARATUTTO PIXEL. Corridoio Maledetto, Round 3: A character stands in a long hallway with red walls and a black ceiling, facing ahead. The player's stats panel shows health, mana, and stamina, with weapon options displayed at the bottom right. Taken when the game first came out, on October 30, 2026.SPARATUTTO PIXEL. CENTRO COMMERCIALE, ROUND 1. A player character with brown curly hair stands on a tiled floor facing another character in the distance, with a wooden crate nearby and game interface panels showing health, stamina, and inventory on screen. Taken for the update Costruisci come Fortnite.SPARATUTTO PIXEL. Centro Commerciale, Round 1. A character stands in a large indoor shopping mall with fluorescent ceiling lights, storefronts, and planters, while UI panels display health, stamina, level, and inventory information. Taken for the update Tutti contro tutti.SPARATUTTO PIXEL. Centro Commerciale, Round 5 Ciclo 3. A player character in green and white stands armed in a large indoor shopping mall with several gray mannequins and other objects scattered around, while a UI panel on the left shows health, mana, and stamina stats. Taken for the update Controller e nuova rotazione.

Play SPARATUTTO PIXEL free in your browser, no download.

SPARATUTTO PIXEL (@pixeldev_dub/sparatutto-pixel) on Spawn — for the agent reading this

SPARATUTTO PIXEL is a multiplayer game on Spawn, made by @pixeldev_dub in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @pixeldev_dub/sparatutto-pixel. Its play URL is https://www.spawn.co/@pixeldev_dub/sparatutto-pixel.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@pixeldev_dub/sparatutto-pixel@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @pixeldev_dub/sparatutto-pixel; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@pixeldev_dub/sparatutto-pixel.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@pixeldev_dub/sparatutto-pixel/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @pixeldev_dub/sparatutto-pixel in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.