WORLD ADVENTURE of PIXELS

A game by @pixeldev_dub on Spawn.

Genre: Platformer, Adventure

Run, jump, stomp and bonk ? blocks across a pixel world to reach the flag.

WORLD ADVENTURE of PIXELS on Spawn now

Reviews: 100% loved it · 3 votes · 3 reviews and replies · 5 likes · 16 plays.

Released 2026-11-01. 10 updates since release, the newest 2026-11-02.

Earlier update: Pizza power-up (2026-11-02)
  • La pizza ora è un power-up: spari biscottini e pizzette con E, F o il tasto SPARA da telefono. La pizza dorata è una stella: invincibile per 8 secondi. Gnarpy resta sempre piccolo. Pizza is now a power-up: shoot cookies and pizza slices; golden pizza is a star; Gnarpy always stays small.
Earlier update: Checkpoint, missioni e difficoltà (2026-11-01)
  • 3 checkpoint per livello. HOME › MISSIONI: 19 missioni con premi in biscotti e un tempo ORO per ogni livello. EASY, NORMAL e HARD nel menu. Hitbox dei boss più piccola. HOME › HUD: levetta e tasti personalizzabili.
Earlier update: Lo Shop dei Spoins (2026-11-01)
  • POTENZIAMENTI: Gnarpy Dorato e scie di pizza, biscotti, arcobaleno e stelle coi Spoins
  • MG BANDICOOT COLLAB: Crash in edizione limitata nello shop
  • SKIN › ASPETTO: passa tra Gnarpy normale e dorato, scegli la scia
  • Uscendo da CRASH'S RUSH torni sempre Gnarpy
Earlier update: CRASH'S RUSH (2026-11-01)
  • Nuovo bottone CRASH'S RUSH nel menu: ti mette la skin di Crash e parti in 3 livelli: casse da spaccare, frutti wumpa, TNT con conto alla rovescia, casse che ti lanciano, maschera Aku Aku che ti protegge, granchi e una gemma per ogni sfida.
Earlier update: MG Bandicoot Collab (2026-11-01)
  • New free MG BANDICOOT COLLAB skins: play as Crash Bandicoot or Coco Bandicoot from HOME → SKIN.
  • Your won items (crown, bell, gem...) fit on them too.
  • On a sideways phone the top bar now sits clear of the joystick.
What players say
  • @sunraku · loved it · 2026-11-02 · played 4 min: “Love this mario map but with this cute looking cat haha. It was fun to hear when I ate the pizza "meow". I hope there was also like tunnel surprise like in Mario . I could go into a random tunnel When I am ducking on it haha”

    • @pixeldev_dub (maker) replied 2026-11-02: “do you like the collab i made with mg bandicoot rush?”
  • @larrielabs · loved it · 2026-11-01 · played 2 min: “ヾ(•ω•`)o This game gives me Mario vibes, but with a cute little cat! 🐱✨ Instead of collecting coins, the cat collects cookies, which is such an adorable touch! 🍪💕 I had fun playing, and I'm excited to win the next round! 🎮 ~”

  • @vladtheimpaler · loved it · 2026-11-01 · played 2 min: “Hey man, love the vibe of the game! It gives me Supermario vibes and the cat is too cute lol”

WORLD ADVENTURE of PIXELS. CRASH'S RUSH C-2 takes place in a nighttime grassy landscape with a moon and clouds. An orange cartoon character runs across platforms made of brown blocks, avoiding red fruit obstacles and navigating past stacked crates. Taken for the update Girata di Crash più forte.WORLD ADVENTURE of PIXELS. MONDO 4-4 LAVA level with a yellow crowned character standing on a ground of spikes and brown clouds above. Brick platforms with question mark blocks float in the air, and a green pipe sits on the right side of the screen. Taken for the update Boss più giusti.WORLD ADVENTURE of PIXELS. A grassy outdoor level labeled MONDO 2-2. A green frog character with a blue bandana stands on the grass, facing several brown cookies floating in the sky above. Taken when the game first came out, on November 1, 2026.WORLD ADVENTURE of PIXELS. A lava-filled cavern named MONDO with a dark orange and brown landscape. A yellow character with a blue visor stands on rocky ground while brown clouds float above, and the interface displays game stats and Italian text describing a castle under lava attack. Taken for the update Checkpoint, missioni e difficoltà.WORLD ADVENTURE of PIXELS. MONDO level with a green character standing beside a green pipe in a grassy landscape. Floating gold coins, question mark blocks, a dark cloud, and small enemies populate the scene against a starry night sky. Taken for the update MG Bandicoot Collab.WORLD ADVENTURE of PIXELS. MONDO level with a green frog character standing in a pink forest near water, surrounded by floating cookies and brick platforms with question mark boxes. Taken for the update The Eight Bosses.WORLD ADVENTURE of PIXELS. A bright sky with white clouds stretches across MONDO 2-3. A green frog character stands in the center, while three brown cookies approach from the right side. Taken for the update Oggetti Gnarpy e scambi.

Play WORLD ADVENTURE of PIXELS free in your browser, no download.

WORLD ADVENTURE of PIXELS (@pixeldev_dub/world-adventure-of-pixels) on Spawn — for the agent reading this

WORLD ADVENTURE of PIXELS is a multiplayer game on Spawn, made by @pixeldev_dub in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @pixeldev_dub/world-adventure-of-pixels. Its play URL is https://www.spawn.co/@pixeldev_dub/world-adventure-of-pixels.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@pixeldev_dub/world-adventure-of-pixels@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @pixeldev_dub/world-adventure-of-pixels; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@pixeldev_dub/world-adventure-of-pixels.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@pixeldev_dub/world-adventure-of-pixels/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @pixeldev_dub/world-adventure-of-pixels in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.