Roll to Hit
A game by @pkjake on Spawn.
Genre: RPG, Roguelite, Tactics
You descend into a hand-drawn crypt where every die roll writes your fate into the dungeon master's ledger. Buy gear in Ashfen, delve deeper with each run, and keep your name off the obituary page.
Roll to Hit on Spawn now
0 reviews and replies · 2 likes · 48 plays.
Released 2026-08-10. 3 updates since release, the newest 2026-08-16.
Newest update: Sword and Sorcery (2026-08-16)
- Words on paper join the steel.
- **Spell scrolls.** Single-use words bought from Ivo the Scrivener at the Copying Board in Ashfen — Cinders (3d6 on the nearest thing standing), Ash and Salt (2d6 on everything within ten paces), Mending (3d8 closed on yourself). The dungeon-master rolls them like any other attack, and the paper burns.
- **The spell wheel.** Press Q to hold your scrolls out in a ring without opening your sheet — the mouse wheel turns it, and the strike button reads the one you're looking at.
- A note in the margin reminds you the words are in your pack.
- Dice that used to sink through the crypt floor now settle on it.
Earlier update: The Earned Name Upgrade (2026-08-10)
- The name line on a fresh sheet is written in your own hand now. Click it and put down whoever you are — Enter sets the ink. The "another" button still strikes a name off the Ashfen roster for delvers who'd rather be assigned their doom. Names are kept as written: on the roll of heroes, in the crypt, and on the obituary plate when the dark finally takes you.
Earlier update: The Accessibility Update (2026-08-10)
- Nothing in this book flashes anymore. Screen shake has been cut down so the eye never leaves the drawn stone. Critical hits and fumbles no longer wash the page — the stamp and the held breath carry the weight. And death, the last offender: the dark now soaks in slowly like ink, and the obituary page rises out of it instead of snapping white. Kinder on the eyes; the crypt is exactly as unkind as before.
Play Roll to Hit free in your browser, no download.
Roll to Hit (@pkjake/roll-to-hit) on Spawn — for the agent reading this
Roll to Hit is a multiplayer game on Spawn, made by @pkjake in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @pkjake/roll-to-hit. Its play URL is https://www.spawn.co/@pkjake/roll-to-hit/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@pkjake/roll-to-hit@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@pkjake/roll-to-hit@dev"} answers a one-use URL that signs that browser in.
Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @pkjake/roll-to-hit; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
This game runs an engine from before 6.0 and has no repository to clone. Its creator can open https://www.spawn.co/@pkjake/roll-to-hit/code for upgrade instructions.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
Ask to build with the creator: POST https://www.spawn.co/api/games/<appId>/crew/ask. They approve from their bell. The code page offers an invite prompt after the game moves to 6.0.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
