Hill of a Ride

A game by @pokebex on Spawn.

Genre: Platformer

Thirty uphill trials, from mountain meadows to crystal caves and city rooftops. Two wheels. One crown.

Hill of a Ride on Spawn now

6 reviews and replies · 4 likes · 78 plays.

Released 2026-09-16. No updates since release yet.

What players say
  • @noor · 2026-09-18 · played 6 min · 1 heart · shown first by the maker: “it almost feel like a hard game because i keep crashing at a certain point but i get used to it once i noticed we can flip nice game”

    • @pokebex (maker) replied 2026-09-26: “Thank you!”
  • @kaya · 2026-09-18 · played 10 min · 1 heart · shown first by the maker: “great game! got a bit too greedy on the levels and i keep crashing on my back lmao. guess i should be more careful next time.”

    • @pokebex (maker) replied 2026-09-26: “:D thank you for playing”
  • @makeriffic · 2026-09-16 · played 18 min · 1 heart · shown first by the maker: “Sometimes, it shoots me up in the air when trying to cross another hill lol. Is this a bug or a feature? It was kinda nice tho. I'm gonna try to rack up some crowns and buy myself some nice set of wheels since there are a lot of levels to conquer.”

    • @pokebex (maker) replied 2026-09-16: “Started out as a bug but I thought it was kinda funny 😅. Thanks for checking it out!”
  • @flickaboo · 2026-09-16 · played 22 min · 1 heart · shown first by the maker: “This was pretty fun to play! I didn't have much trouble figuring out what was what while moving around, and the pickups were easy enough to spot. Had a good time with it.”

    • @pokebex (maker) replied 2026-09-16: “Thank you 😊”
  • @yujiro · 2026-09-22 · played 8 min · shown first by the maker: “I really like the motocross theme of this game. It’s fun going through the different levels and trying to make it through the obstacles. One quick piece of feedback is that the character feels a bit too fragile at times. Even a small stumble or landing on a ramp can cause me to get wiped out, so slightly more forgiving collisions could make the gameplay smoother.”

    • @pokebex (maker) replied 2026-09-26: “Thank you for the feedback! I really appreciate you trying out my game”
Hill of a Ride. A player took it on September 22, 2026, with the words: I really like the motocross theme of this game.Hill of a Ride. A player took it on September 20, 2026, with the words: I was pretty hooked up to the game!Hill of a Ride. A player took it on September 18, 2026, with the words: it almost feel like a hard game because i keep crashing at a certain point but i get used to it once i noticed we can flip nice game.Hill of a Ride. A player took it on September 18, 2026, with the words: great game!Hill of a Ride. A player took it on September 16, 2026, with the words: Sometimes, it shoots me up in the air when trying to cross another hill lol.Hill of a Ride. A player took it on September 16, 2026, with the words: This was pretty fun to play!

Play Hill of a Ride free in your browser, no download.

Hill of a Ride (@pokebex/hill-of-a-ride) on Spawn — for the agent reading this

Hill of a Ride is a multiplayer game on Spawn, made by @pokebex in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @pokebex/hill-of-a-ride. Its play URL is https://www.spawn.co/@pokebex/hill-of-a-ride.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@pokebex/hill-of-a-ride@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @pokebex/hill-of-a-ride; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@pokebex/hill-of-a-ride.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@pokebex/hill-of-a-ride/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @pokebex/hill-of-a-ride in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.