RAINWAKE: Dinosaur Survival
A game by @poxle on Spawn.
Genre: Survivors, Adventure, MMO
Hatch, hunt and grow in a monsoon dinosaur wilderness. Find your niche, earn new skins, and take wing.
RAINWAKE: Dinosaur Survival on Spawn now
6 reviews and replies · 2 likes · 29 plays.
Released 2026-09-23. 6 updates since release, the newest 2026-09-29.
Newest update: Pumpkin Harvest (2026-09-29)
- Halloween is coming: from Oct 1, glowing jack-o-lanterns pop up around the island. Break them for candy, trade candy for Halloween skins and forms.
Earlier update: RAINWAKE: Dinosaur Survival Update (2026-09-23)
- Journey enemies are a proper fight now. Falling into caves hurts.
Earlier update: RAINWAKE: Dinosaur Survival Update (2026-09-23)
- Journey hunters and scouts across every journey now scale with your growth: tougher, faster to strike, and they hit back properly.
Earlier update: RAINWAKE: Dinosaur Survival Update (2026-09-23)
- Removed the tree blocking the Brachiosaurus adult preview. The Lost Hatchling follower is now visible to other players. Rescue-journey raptors now scale with your growth and attack faster.
Earlier update: RAINWAKE: Dinosaur Survival Update (2026-09-23)
- Fixed the title screen sometimes freezing on return (no egg, Play button unresponsive).
What players say
@parz1val · 2026-09-23 · played 35 min · 1 heart: “This game is pretty fun. I like that you gotta watch your health, stamina, food, and water while exploring. The quests and challenges are cool too, and fighting the elder dinos is pretty sick. There’s a lot to do, and I’m having fun just running around and exploring!”
@alongzera · 2026-10-04 · played 21 min: “went back to play the game and explored the map more and surprisingly it is a big map!”
@alongzera · 2026-09-30 · played 21 min: “my dinosaur sometimes glitches to some obstacles in the game. good game foundation hope to see more updates.”
@makeriffic · 2026-09-30 · played 16 min: “Yo, this game is nice. I have just done 2 island stories and came across this cave, I wonder what's inside. I picked the fastest out of the three starter ones which is the ornithomimus and I am definitely liking it to explore!”
@yujiro · 2026-09-28 · played 8 min: “This is such a fun game! I had a great time roaming around and preying on different dinosaur species. I was wondering, though, why can’t I attack the Triceratops?”
- @poxle (maker) replied 2026-09-29: “ah! that's the boss fight, you click challenge the elder in the top left to start the boss fight challenge”
Play RAINWAKE: Dinosaur Survival free in your browser, no download.
RAINWAKE: Dinosaur Survival (@poxle/rainwake-dinosaur-survival) on Spawn — for the agent reading this
RAINWAKE: Dinosaur Survival is a multiplayer game on Spawn, made by @poxle in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @poxle/rainwake-dinosaur-survival. Its play URL is https://www.spawn.co/@poxle/rainwake-dinosaur-survival.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@poxle/rainwake-dinosaur-survival@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @poxle/rainwake-dinosaur-survival; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@poxle/rainwake-dinosaur-survival.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@poxle/rainwake-dinosaur-survival/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @poxle/rainwake-dinosaur-survival in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
