Shards of the Crown

A game by @prophecy on Spawn.

Genre: Party Game, Action, Platformer

Vote on the Queen's monster, grab the crown shards off floating islands, and escape before it all blows up.

Shards of the Crown on Spawn now

Reviews: 100% loved it · 1 vote · 7 reviews and replies · 4 likes · 17 plays.

Released 2026-09-30. 15 updates since release, the newest 2026-10-01.

Earlier update: The Crown Drake (2026-10-01)
  • Round 5 is now a boss fight: the Crown Drake circles above the normal map. Run to a cannon and press E to blow chunks out of it.
  • Cannons hit much harder and reload faster.
  • The drake's attacks are fiercer: fire breath hunts two wizards at once, meteor rain is denser, and the new Inferno Sweep rakes crossing lines of fire across the islands.
  • Island colours are fuller.
Earlier update: Feel The Kenophantasm (2026-10-01)
  • Keno (round 16+ last stand) turns the screen black-and-white pixel art, and the banner reads FEEL THE KENOPHANTASM.
Earlier update: Animated Sky Glyphs (2026-10-01)
  • Every lyric in the last-stand anthem now gets its own animated sky glyph: crowns split, hearts pump, the sun spins, cards flip, cage bars slam, islands drift apart, and it all shatters on 'broken'.
Earlier update: Timmy Grows Bigger (2026-10-01)
  • Alt+K dev chaos round (build room only), Little Timmy grows bigger per bite with no size cap, and smoother Timmy movement
Earlier update: The Royal Court (2026-10-01)
  • Win a round and you land straight in the court. Cards show LOADING on their pictures. Rounds 6+ get a storm sky, lightning and breakcore. Votes stay put and the exit portal has no timer.
What players say
  • @alongzera · 2026-10-01 · played 15 min: “would love to have more game modes!”

  • @yujiro · 2026-10-01 · played 9 min: “This game is really fun and challenging. You have to stay alert, especially when fighting the statue. When it opens its eyes while you’re moving, you die instantly hahaha.”

  • @jeon · loved it · 2026-10-01 · played 17 min: “Haha this new update is funny bro! Little Timmy getting bigger with every bite is such a crazy idea xD. I kept feeding him just to see how huge he could get. Would be fun to see more events like this!”

    • @prophecy (maker) replied 2026-10-01: “glad to hear your having a good time ill be adding more stuff like this for sure”
  • @jeon · loved it · 2026-10-01 · played 17 min: “I really like this game bro! Even collecting diamonds feels intense haha, and the movement feels really good too. There are so many little gimmicks that keep surprising me. I love how much is going on xD!”

  • @vladtheimpaler · 2026-09-30 · played 3 min: “Brother, the game looks absolutely colorful and beautiful. I love the walking and running animation of the hands hahaha it gives me the cartoon network run!!”

Shards of the Crown: a moment in the game (1 of 1)

Play Shards of the Crown free in your browser, no download.

Shards of the Crown (@prophecy/shards-of-the-crown) on Spawn — for the agent reading this

Shards of the Crown is a multiplayer game on Spawn, made by @prophecy in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @prophecy/shards-of-the-crown. Its play URL is https://www.spawn.co/@prophecy/shards-of-the-crown.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@prophecy/shards-of-the-crown@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @prophecy/shards-of-the-crown; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@prophecy/shards-of-the-crown.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@prophecy/shards-of-the-crown/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @prophecy/shards-of-the-crown in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.