EWE-FO

A game by @psypher5 on Spawn.

Genre: Cozy, Stealth

Fly a little saucer over a felt farm at night: beam the sheep, shear them, load the wool before sunrise.

EWE-FO on Spawn now

Reviews: 100% loved it · 1 vote · 5 reviews and replies · 3 likes · 9 plays.

Released 2026-09-28. 1 update since release, the newest 2026-09-28.

Newest update: Crashes and Curtains (2026-09-28)
  • Your saucer now crashes in a blaze when you take too much damage—the camera follows as it tumbles smoking into the field, and if all players are down, the night is lost.
  • The barn's doors swing open when you hide inside and slam shut behind you, keeping you safe from Biscuit and Hobbs.
  • A glowing ring under your saucer shows exactly where your beam grabs, and it lights up when a sheep is in range—the beam reaches a little wider now too.
  • After each night ends, the result card stays on screen until you're ready; then both curtains sweep shut together and the next farm's cards fade in as they meet.
  • A wool leaderboard tracks your best night and all-time haul, shown at the start and end of each night.
What players say
  • @yujiro · 2026-09-28 · played 9 min · shown first by the maker: “Had so much fun stealing the sheep’s wool while trying to evade the guards hahaha! It was such a fun little challenge, especially trying not to get caught while gathering the wool.”

    • @psypher5 (maker) replied 2026-09-28: “Thankyou! There will be alot more to come :D”
  • @flickaboo · 2026-09-28 · played 10 min: “This is such a chill game! 🐑😂 The concept is really fun, and I actually got to "Wool away!" during my session. Everything was easy to understand, and I'd definitely come back to relax with this one. 🎮”

  • @rookie · loved it · 2026-09-28 · played 13 min: “I love the animation when the sheep is going to get caught xD. I was having fun capturing them! Also played it with my friend and we brainstorm our strat!”

  • @alongzera · 2026-09-28 · played 5 min: “Really had fun snatching sheeps with my friend lol. Good and fun game!!”

  • @moypi03 · 2026-09-28 · played 8 min: “Hey man love your concept of the game maybe you add some health to the ufo so that it becomes challenging because when we caught by the guard he always shoot us but the game still proceed.”

    • @psypher5 (maker) replied 2026-09-28: “Updated, let me know if things are working for you now :)”
EWE-FO. A nighttime farm with a lit house on the left, fenced pastures, and a green glowing wool type indicator above the center. Multiple sheep graze on the grass field, with two sheep brightly lit in the middle area. Taken for the update Crashes and Curtains.EWE-FO. A nighttime farm scene with a green pasture surrounded by fences and buildings. Multiple sheep graze in the field while a highlighted wool house stands in the center with a glowing green circle around it. Taken when the game first came out, on September 28, 2026.EWE-FO. A player took it on September 28, 2026, with the words: Had so much fun stealing the sheep’s wool while trying to evade the guards hahaha!

Play EWE-FO free in your browser, no download.

EWE-FO (@psypher5/ewe-fo) on Spawn — for the agent reading this

EWE-FO is a multiplayer game on Spawn, made by @psypher5 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @psypher5/ewe-fo. Its play URL is https://www.spawn.co/@psypher5/ewe-fo.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@psypher5/ewe-fo@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@psypher5/ewe-fo@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @psypher5/ewe-fo; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@psypher5/ewe-fo.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@psypher5/ewe-fo/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @psypher5/ewe-fo in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.