Loreweaver
A game by @psypher5 on Spawn.
Genre: Tools, Cozy
Write a story, print it as a card, play it out with Wick. A candlelit writer's study on a rainy night: write your own scenario, print it as a collectible card and play it with Wick, a narrator who never forgets what you did. Hunt the bookshop for other writers' cards, bind your finished tales in a binder and read them aloud at the bookclub with friends. Hallowe'en is here: pumpkins in the study, a goody bag on your desk, The Scarecrow's Supper on the stands, and something at the door if you linger.
Loreweaver on Spawn now
Reviews: 100% loved it · 1 vote · 9 reviews and replies · 6 likes · 67 plays.
Released 2026-09-28. 20 updates since release, the newest 2026-10-09.
Earlier update: Hallowe'en at the Study (2026-10-08)
- Hallowe'en has come to Loreweaver.
- The study is dressed for the season: pumpkins, bunting and autumn leaves. Linger by the shelves and something might come to the door...
- A free Hallowe'en goody bag waits on your desk, once a year.
- New horror card on the stands: The Scarecrow's Supper, in a Hallowed frame with Ember foil and a living painting.
- New Hallowe'en shelf in the bookshop: the Pumpkin Binder, Haunted Foils (moon-mist and witchfire) and the Night Sticker Set.
- Bookclub tables are dressed like a fair stall, and the shared tale page gets rising mist and a few hands that reach round its edges (the pumpkin button turns them off).
- The intro note wears a jack-o'-lantern seal, and the bill under it lists what's new tonight.
- Shop tags now stack the price over the preview, so every binder fits on the table.
Earlier update: Sticker Tins (2026-10-03)
- Stickers now drag straight from the tin onto your card covers — decorate as you print.
- Five new sticker packs await in the bookshop: Wick, Wisps, Spawn, Sea and Night, each with 16 stickers to collect.
- The desk spreads itself wider: your binder, newest card and tale journal now lay out in full view while you work.
- Fold a tale away and the whole desk unfolds beneath it — papers, cards and all, ready to pick up again.
Earlier update: Bound Tales (2026-10-03)
- Finish a playthrough and bind it into a leather book that stands on your shelf, ready to read anytime.
- Borrow books from the bookshop's Stories tab—each one carries a library slip in the back that logs every reader who's held it.
- The bookshop now shows its wares on elegant wooden stands with hanging price tags, topped with the card or book most worth seeing.
- Wick drifts freely over the desk now, his jar sitting open beside your work.
- Book club travel takes you straight to the club room, never traps you inside a shared story.
Earlier update: The Graded Shelf (2026-09-28)
- The bookshop now sells scenario cards: list your printed cards in graded slabs, browse popular, top rated and new shelves, pull other writers' cards into your binders, star them, and take your own down. Binders can be renamed and slide out of the shelf. New box art.
Earlier update: Bookclub Codes (2026-09-28)
- Every bookclub table now has a shareable code — give it to friends and they can join your table from the lobby.
- Tap a card at the table to pop it out, tilt it around, and read every pip up close.
- Copy and send the table's link to friends with one button.
What players say
@larrielabs · loved it · 2026-10-08 · played 23 min · 1 heart · shown first by the maker: “The concept feels limitless for someone with a creative mind. Wick really helps organizing those ideas ✨”
- @larrielabs replied 2026-10-08: “My favorite part is the small details and animation effects... they make everything feel so immersive. It really feels like we can transport ourselves to different worlds through our imagination. 🌙📖”
@neitantei · 2026-09-28 · played 6 min · 1 heart · shown first by the maker: “It’s eerie but cozy at the same time. I really like how every card has its own lore, and the illustrations look really good too. Such a cool idea! Another banger from you! 🔥”
@vladtheimpaler · 2026-09-28 · played 6 min · 1 heart: “Brother, I super love the vibe and the rustic look of this game. The lantern at harrow lock is interesting! Please make more of it”
@yujiro · 2026-09-28 · played 9 min · 1 heart: “I really like the eerie atmosphere of this game. The story feels immersive, and I like that my choices can shape what happens next. The writing also makes me curious about what’s waiting beyond the gate.”
@rookie · 2026-10-03 · played 8 min: “Yeah I like your concept of the game and I was having fun to it no cap. I'm excited on what are your future decisions on the game!”





Play Loreweaver free in your browser, no download.
Loreweaver (@psypher5/loreweaver) on Spawn — for the agent reading this
Loreweaver is a multiplayer game on Spawn, made by @psypher5 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @psypher5/loreweaver. Its play URL is https://www.spawn.co/@psypher5/loreweaver.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@psypher5/loreweaver@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@psypher5/loreweaver@dev"} answers a one-use URL that signs that browser in.
Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @psypher5/loreweaver; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@psypher5/loreweaver.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@psypher5/loreweaver/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @psypher5/loreweaver in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.

