Wisper Hollow

A game by @psypher5 on Spawn.

Genre: Social, Cozy, Adventure

The wizard guilds' home: a rune-lit college on a hill at golden hour. Gather mana, light the crown.

Wisper Hollow on Spawn now

7 reviews and replies · 2 likes · 20 plays.

Released 2026-09-28. 8 updates since release, the newest 2026-10-04.

Newest update: Courtyard Rearranged (2026-10-04)
  • The guild courtyard has shifted its whole layout — it now stands directly before the castle gate with its own gate facing the castle door.
Earlier update: The Hollow Descends (2026-10-04)
  • A vast underground pit has opened beneath the guild—waterfalls cascade down seven cliff faces into a glowing wellspring far below.
  • Spiral wisps now fall through the Hollow's depths, tracing helixes down from crystals into the whirlpool and back again.
  • The pit's stone walls are carved with galleries, shrines, balconies, and bridges—a whole cathedral carved into the earth, lit by lanterns and rune-glow.
  • Rain and snow now fall with wind and weight; dust drifts through the air in warm or cool tones; the sky and light have shifted to match the new world below.
Earlier update: The Glowblooms (2026-09-28)
  • Mana motes are now living flowers—glowblooms with seeds you can pick and watch slowly regrow.
  • Each seed type (mana, fire, earth, water, air, quintessence) glows its own color and refills your matching spell as it respawns.
  • Braziers and gate torches now burn with dancing pixel fire that casts warm light across the compound.
  • The guild's stonework has been carved deeper—tower bricks, castle walls, and aqueducts now cast rich shadows.
  • Wild glowbloom clusters have shifted from the paving onto the meadow grass, and the gatehouse sits flush with the ground.
Earlier update: The Guild Library (2026-09-28)
  • Ten guild members now keep their personal game collections on brass-plated bookcases along the library's back wall.
  • Click any game box on a bookcase to step into that world.
  • Your own bookcase appears when you claim one—add your games and see your name on the brass plate.
  • Lamps glow with a gentler touch; the whole hollow feels less harsh and more welcoming.
Earlier update: The Training Yard (2026-09-28)
  • Five straw-filled soldier dummies now stand in formation, each bearing a health bar and ready to test your spells against.
  • Cast any spell to damage a dummy—earth, fire, water, air, and quintessence each strike with different force.
  • Watch dummies topple with a satisfying crunch when their health reaches zero, then stand back up after a few seconds to try again.
  • Spells now deal measured damage: earth shakes with 35 damage, fire burns with 40, quintessence shatters with 60, and the others strike accordingly.
What players say
  • @jeon · 2026-10-05 · played 3 min: “The movement with the spells feels really satisfying bro! I kept chaining abilities while exploring and ended up messing around with them way more than I expected 😂. Would love to see tougher areas that really make me use them!”

  • @chizkeykkk · 2026-10-04 · played 12 min: “The game looks cool, and I hope to see more of it! I had fun exploring the little area, though I’d love to see more places and things to explore.”

  • @alongzera · 2026-09-29 · played 15 min: “the skills and animations are so cool! graphics are very top notch and clean as well. kudos to the game hoping you can give more updates!”

  • @neitantei · 2026-09-28 · played 14 min: “There are so many spells, which makes the game really fun. Zephyr Leap lets you climb houses and even jump over walls! The outside area feels a bit empty though. Adding trees and more environmental details could make it feel more alive.”

  • @vladtheimpaler · 2026-09-28 · played 8 min: “Brother, i like the game theme you made. The game is fun to explore i like all the powers its amazing to use all of them.”

    • @psypher5 (maker) replied 2026-09-28: “thankyou! This is just an initial build test, I'll get a whole castle done for the guild :D”
Wisper Hollow. A library with tall shelves of red and green books lit by arched windows and lamps. A glowing circular interface in the foreground displays blue cross symbols, with a "Guild Mana" panel in the upper left showing 0 of 40 mana and a task to gather blue notes from the grounds. Taken when the game first came out, on September 28, 2026.Wisper Hollow. A stone courtyard with a tall tower and mountains in the background. A yellow glowing crystal floats in the center while the player character stands nearby, with a goal marker visible on the tower ahead. The interface shows Guild Mana at 18/40 and a task to walk through blue crystals. Taken for the update The Guild Library.Wisper Hollow. A library with colorful books on shelves. The player's Guild Mana is at 16 of 40, with a mission to walk through blue crystals with rising sparks, and 5 of 5 spells learned. Five spell icons with mana costs appear at the bottom, and the player's Mana bar shows 100 of 100. Taken for the update The Training Yard.

Play Wisper Hollow free in your browser, no download.

Wisper Hollow (@psypher5/wisper-hollow) on Spawn — for the agent reading this

Wisper Hollow is a multiplayer game on Spawn, made by @psypher5 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @psypher5/wisper-hollow. Its play URL is https://www.spawn.co/@psypher5/wisper-hollow.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@psypher5/wisper-hollow@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@psypher5/wisper-hollow@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @psypher5/wisper-hollow; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@psypher5/wisper-hollow.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@psypher5/wisper-hollow/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @psypher5/wisper-hollow in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.