Blossom Bubble
A game by @rachaelmiddlenameicy on Spawn.
Genre: Cozy, Sandbox
Drift through a glass garden in a bubble, swing among cherry blossoms, and share a quiet moment by the water.
Blossom Bubble on Spawn now
Reviews: 83% loved it · 6 votes · 14 reviews and replies · 5 likes · 24 plays.
40 updates since release, the newest 2026-10-15.
Newest update: Screen controls (2026-10-15)
- The dome screen now plays every video to its end, with sound when you're near it. The remote has pause, skip, a sound on/off button and WATCH UP CLOSE, which opens the video on your own screen with a seek bar.
Earlier update: Screen queue (2026-10-15)
- The dome screen has a queue: add videos, see who put each one on, and skip to the next.
Earlier update: Blossom Screen (2026-10-15)
- A big video screen on the dome glass: walk to the remote and press E to paste a video link or upload a clip for everyone. A petal trail and sign now point to the treehouse bubble, and the garden opens faster.
Earlier update: Garden Expanded (2026-10-02)
- New games have bloomed in the conservatory — try your hand at Chess, Connect Four, Ludo, and Uno with friends.
- The message board awaits your thoughts and sketches — leave notes for other visitors to find.
- A cozy lounge has been added with comfortable beds and couches to rest upon between adventures.
- The night garden reveals itself with hanging lights and a shimmering mirror to admire yourself by moonlight.
Earlier update: Burst Effect (2026-10-02)
- Bubbles now burst with a satisfying new visual effect.
What players say
@kaya · 2026-09-22 · played 43 min · 1 heart: “this totally feels like a great hub to chill with your friends. and the drawing feature is quite unique, but it kind of feels hard to draw something nice right now :) had a great time talking with u! im excited to see what you make in the future”
@rachaelmiddlenameicy · 2026-10-15 · played 14 hrs: “no you cannot copy and paste YouTube videos yet or there is no YouTube search bar either I have asked the team to add this in a future update along with other things to be worked on I am hoping they can do it all.”
- @rachaelmiddlenameicy (maker) replied 2026-10-15: “No YouTube URL video links allowed yet to copy and paste or a YouTube search bar yet”
@neitantei · loved it · 2026-10-07 · played 7 min: “It really feels like hanging out in a cozy little greenhouse. 🌿 I love that you can chat and play games with other players, and being able to draw anywhere and create things out of thin air is such a fun touch!”
- @rachaelmiddlenameicy (maker) replied 2026-10-08: “thank you”
@makeriffic · loved it · 2026-10-02 · played 28 min: “The new added activities inside the bubble are perfect for chill vibes and lo-fi background music. I really liked the grill, because there's nothing better than hanging out in the grill, waiting for delicious food.”
- @rachaelmiddlenameicy (maker) replied 2026-10-02: “thank you”
@chizkeykkk · 2026-10-02 · played 21 min: “I see lots of additions here! It’s looking so much cozier than the last time I checked 😂 I like having my name in this dome lol. I’m also looking forward to climbing up to the treehouse! 👀”
- @rachaelmiddlenameicy (maker) replied 2026-10-02: “you know you can go to the tree house see the bubble on the bridge go to it and it floats you to the top of the tree house as for the rest of the comment thanks]”







Play Blossom Bubble free in your browser, no download.
Blossom Bubble (@rachaelmiddlenameicy/blossom-bubble) on Spawn — for the agent reading this
Blossom Bubble is a multiplayer game on Spawn, made by @rachaelmiddlenameicy in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @rachaelmiddlenameicy/blossom-bubble. Its play URL is https://www.spawn.co/@rachaelmiddlenameicy/blossom-bubble.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@rachaelmiddlenameicy/blossom-bubble@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @rachaelmiddlenameicy/blossom-bubble; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@rachaelmiddlenameicy/blossom-bubble.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@rachaelmiddlenameicy/blossom-bubble/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @rachaelmiddlenameicy/blossom-bubble in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
