Essential Mod List

A game by @radiantquasar on Spawn.

Genre: Social

Nominate the Spawn mods everyone should have, and see which ones make the list.

Essential Mod List on Spawn now

6 reviews and replies · 3 likes · 27 plays.

Released 2026-10-03. 9 updates since release, the newest 2026-10-07.

Newest update: Debate Board Live (2026-10-07)
  • Your arguments now post to Spawn's chat in real time, where everyone can see and discuss the mod under debate.
  • A 'Posting…' note appears while your argument is being sent, so you know it's on its way.
Earlier update: The Argument Floor (2026-10-07)
  • Cast your vote on a mod, then step up to the debate floor and argue your case alongside everyone else voting your way.
  • Ten new mods have entered the nomination pool, from arcade cabinets to animal packs to a whirlpool basin for your balls.
  • Five existing mods have been updated to newer versions—check the history to see what changed.
Earlier update: Fourteen New Tools (2026-10-06)
  • The mod list now includes 14 fresh tools for building and designing, bringing the collection to 205 total mods.
Earlier update: Architecture Documented (2026-10-03)
  • The system now records exactly what each script does and how they work together, so everyone can understand the ballot cycle and mod voting flow.
  • A clear map of all the moving parts is now available—from player actions through nomination, voting, and verdict resolution.
Earlier update: Three New possibles (2026-10-03)
  • LookingGlass joins the ballot—craft live mirrors, windows, and breakable glass into your worlds.
  • Now You Know Where You Are is up for vote—a builder's badge that shows red in edit mode and green when live.
  • Source Audit Workbench is nominated—read your game code with line numbers and compare versions to track what changed.
What players say
  • @laurence1 · 2026-10-03 · played 41 min · 1 heart · shown first by the maker: “Super useful meta tool @radiantquasar! The vote threshold tracking, nomination search list, and clean ESSENTIAL MODS hub look top tier. It would be cool also if you add an introduction on how Essential Mod List because some players will boot this. Ty”

    • @radiantquasar (maker) replied 2026-10-03: “Got it!”
    • @radiantquasar (maker) replied 2026-10-03: “Added!”
  • @vladtheimpaler · 2026-10-03 · played 8 min · shown first by the maker: “Brother, I open the game hoping to have a good time, but I'm not seeing any gameplay. I want to have fun playing the game, I'm hoping that you can add games here.”

    • @radiantquasar (maker) replied 2026-10-03: “It's not a game! It is a voting system so creators can help other creators find the best mods.”
  • @moypi03 · 2026-10-03 · played 19 min · shown first by the maker: “Just want to know if this game is like a tracking only for the essential mod then we wait for the result who won? I'm just curious what will happen if the voting ends”

    • @radiantquasar (maker) replied 2026-10-03: “It's not a good list if only I make it. It's the community voting on what mods are essential.”
  • @alongzera · 2026-10-03 · played 8 min · shown first by the maker: “assuming this is still under development would love to have some udpates about this”

    • @radiantquasar (maker) replied 2026-10-03: “What do you mean?”
    • @radiantquasar (maker) replied 2026-10-03: “It's a community voting thing, you can't assume less than an hour after the vote started it will be finished.”
    • @alongzera replied 2026-10-03: “@radiantquasar yes i get it now”
  • @chizkeykkk · 2026-10-07 · played 11 min: “I can see this tool being really useful for game creators! I have a game I made, but I mostly enjoy playing here instead. ❤️”

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Play Essential Mod List free in your browser, no download.

Essential Mod List (@radiantquasar/essential-mod-list) on Spawn — for the agent reading this

Essential Mod List is a multiplayer game on Spawn, made by @radiantquasar in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @radiantquasar/essential-mod-list. Its play URL is https://www.spawn.co/@radiantquasar/essential-mod-list.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@radiantquasar/essential-mod-list@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @radiantquasar/essential-mod-list; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@radiantquasar/essential-mod-list.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@radiantquasar/essential-mod-list/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @radiantquasar/essential-mod-list in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.