BALLISTIC

A game by @reflex on Spawn.

Genre: Action, Party Game

Rocket cars, giant jumps, and human bowling. You are the ball.

BALLISTIC on Spawn now

Reviews: 100% loved it · 1 vote · 9 reviews and replies · 4 likes · 24 plays.

Released 2026-09-21. 5 updates since release, the newest 2026-09-25.

Newest update: Rivals & Physics (2026-09-25)
  • ACE, an AI rival, now joins your versus matches — watch them launch from a spectator camera when it's not your turn.
  • Bowling pins are heavier and transfer momentum through the rack with real physics — toppling pins now reach their neighbors and scatter wider.
  • The darts board sways gently side to side, and shots near the board get a subtle assist that steers them toward scoring zones.
  • Demolition targets are tougher to break, but your rocket hits harder to match the challenge.
Earlier update: Turn Match (2026-09-22)
  • Up to 4 players now compete in a structured tournament where you take turns launching and scoring across 3 rounds
  • A countdown timer starts each match, then players rotate through turns with a 90-second limit per launch
  • Your match score accumulates across all three rounds — highest total wins the tournament
  • Watch live scores for all active drivers on the HUD as the match unfolds
Earlier update: Fort Architect (2026-09-22)
  • Demolition levels now feature more varied fort designs with unique structural challenges and breakable components.
  • New fort layouts introduce split stacks, armored gates, and specialized weak points that change how you approach each structure.
  • Each fort now has its own personality and hint — learn what makes GLASSHOUSE different from CROWN FALL or IRON CURTAIN.
Earlier update: Demolition Gauntlet (2026-09-22)
  • Demolition mode now cycles through a gauntlet of escalating forts — complete one to unlock the next challenge.
  • Each fort has its own unique architecture and defensive strategy — from the glass-walled GLASSHOUSE to the steel-reinforced CROWN FALL.
  • Progress is tracked across your demolition run, with the current level displayed so you always know how far you've come.
Earlier update: Demolition Mode (2026-09-22)
  • Blast through three escalating fortress structures in HUMAN DEMOLITION mode — target and crush the power cores at the heart of each one.
  • Land on springy pads after your flight and bounce back into the air for a second shot, chaining momentum into your next strike.
  • Watch buildings crumble in real time as you shatter glass panels, snap composite beams, and trigger cascading collapses across three difficulty levels.
What players say
  • @yujiro · 2026-09-22 · played 24 min · 1 heart: “I had a lot of fun playing the different modes. Human Bowling, Human Darts, and Human Demolition are all pretty crazy and fun to try. I especially enjoyed using my character as a dart and a bowling ball. It’s a really fun and unique concept.”

  • @moypi03 · 2026-09-22 · played 23 min · 1 heart: “This was so unique type of darts! So smooth driving a car. But hope there's a "Turn per player" when playing with your friends.”

  • @rookie · 2026-09-22 · played 32 min · 1 heart: “I actually love the game concept xD. I hope like you add some multiplayer options or just some leaderboard somesort overall I had fun playing the game! Great work man!”

  • @alongzera · 2026-09-22 · played 9 min · 1 heart: “had a lot of fun playing all the game modes in the game my favorite one was human demolition lmao”

  • @flickaboo · 2026-09-22 · played 23 min · 1 heart: “Played Human Darts with my friends and had a lot of fun! 😄 Everything went smoothly, and the game feels really smooth overall. Human Darts is definitely my favorite mode so far. Would happily play this again with friends!”

BALLISTIC. A futuristic arena labeled "Ballistic" with neon blue and pink borders. Dark geometric objects sit on a light gray floor, including a structure with a vertical antenna on the left and a cabinet with glowing accents on the right. Taken while its maker played, on September 25, 2026.

Play BALLISTIC free in your browser, no download.

BALLISTIC (@reflex/ballistic) on Spawn — for the agent reading this

BALLISTIC is a multiplayer game on Spawn, made by @reflex in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @reflex/ballistic. Its play URL is https://www.spawn.co/@reflex/ballistic.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@reflex/ballistic@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@reflex/ballistic@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @reflex/ballistic; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@reflex/ballistic.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@reflex/ballistic/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @reflex/ballistic in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.