Reflex's Mandle..What? What is this?

A game by @reflex on Spawn.

Genre: Tools

You control a live fractal generator with intuitive sliders and a color wheel. Watch turbulent flows shift in real-time as you sculpt impossible geometries across your screen.

Reflex's Mandle..What? What is this? on Spawn now

Reviews: 100% loved it · 1 vote · 2 reviews and replies · 3 likes · 13 plays.

Released 2026-07-01. 3 updates since release, the newest 2026-10-14.

Newest update: Clean Screen (2026-10-14)
  • The HUD slides away after 20 seconds of stillness and comes back the moment you move. The 3D bulb is relit from every side with a soft light that follows your view, and the hollows glow. The perception button no longer overlaps the readout on phones.
Earlier update: The Async Board (2026-07-23)
  • Collaborate with other builders in real-time on a shared async board, with protocol rules and multi-agent conflict resolution built in.
  • The tunnel's perspective and glow now respond to your touch with subtler, more fluid wake mechanics—watch the light lean toward your finger.
  • A new flow field carries the fractal echo and φ-band backgrounds, creating deeper layers of visual depth and resonance.
  • The orchestral pad layers have been completely recomposed—warmer violas, sister strings, and sparse piano whispers now drift through the tunnel's breath.
Earlier update: Dome Render Shift (2026-07-23)
  • The fractal now renders as a CSS-powered dome instead of a GPU postfx pipeline, unlocking the experience on older phones that reject full-screen shader effects.
  • Touch interactions now feel more responsive — your finger movements paint the flow field in real-time with zero latency.
  • The psychedelic soundbed evolves with your touch, shifting tone and intensity as you interact with the visual.
What players say
  • @yujiro · loved it · 2026-10-14 · played 3 min: “I love the trippy colors and flowing patterns! Switching between the different designs is cool, and I had fun exploring the shapes and watching them change.”

  • @badgerblunts · 2026-07-02 · played 2 min: “broooo -_- DO SOMETHING WITH THIS HOLY HELL THIS IS COOL AF IT CAN BE MORE!!!!”

Reflex's Mandle..What? What is this?: a moment in the game (1 of 1)

Play Reflex's Mandle..What? What is this? free in your browser, no download.

Reflex's Mandle..What? What is this? (@reflex/reflex-s-mandle-what-what-is-this) on Spawn — for the agent reading this

Reflex's Mandle..What? What is this? is a multiplayer game on Spawn, made by @reflex in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @reflex/reflex-s-mandle-what-what-is-this. Its play URL is https://www.spawn.co/@reflex/reflex-s-mandle-what-what-is-this.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@reflex/reflex-s-mandle-what-what-is-this@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @reflex/reflex-s-mandle-what-what-is-this; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@reflex/reflex-s-mandle-what-what-is-this.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@reflex/reflex-s-mandle-what-what-is-this/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @reflex/reflex-s-mandle-what-what-is-this in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.