LUMINAIRE
A game by @ress on Spawn.
Genre: Bullet Heaven, Action, Roguelite
# Luminaire You pilot a nimble maid through an ancient forest, weaving between torrents of enemy fire with precise keyboard control and a focus mode that slows you down for surgical dodging. Unleash streams of bullets with your main shot, activate devastating special attacks, and collect drops to upgrade your arsenal between waves. Every near-miss grants you points, every enemy defeated brings you closer to facing what's stirring in the depths below.
LUMINAIRE on Spawn now
4 reviews and replies · 17 likes · 244 plays.
Released 2026-04-01. 5 updates since release, the newest 2026-04-08.
Newest update (2026-04-08)
- Aveline now begins her journey with a cinematic introduction that sets the stage for her story.
Earlier update (2026-04-07)
- The menu now shines with a refreshed, cleaner visual aesthetic.
Earlier update (2026-04-05)
- When you clear a level, every remaining pickup on the field instantly rushes to you for final collection—no points left behind.
- Your score and Mystic Residue now accurately reflect every pickup you earned, with a satisfying tally on the results card.
- Level completion feels more rewarding as stray drops and fragments are swept into your total before the results screen appears.
Earlier update (2026-04-05)
- The Veila's shadow final phase has grown more deliberate—triple spirals tighten, showers rain into your safe zones, and a sweep-laser carves the arena in one devastating arc.
- Shop interactions are now more responsive when you need them most.
- The menu now breathes with ethereal light—golden particles drift and shimmer across the darkness, drawing you deeper into LUMINAIRE's world.
Earlier update (2026-04-05)
- Big overhaul to UI and levels.
What players say
@goblinjo · 2026-04-05 · played 17 min · 1 heart: “what an amazing game!”
@dreamcatcher · 2026-04-01 · played 6 min · 1 heart: “I'm awful at these kinds of games, but I managed to at least beat the first little boss! Great game, love it!”
@warmgrove05b11 · 2026-04-01 · played 7 min · 1 heart: “Very fun! Great execution on a traditional SHMUP game”
@j · 2026-04-13 · played 22 min: “so good -- my fav evn tho i'm so bad at it. music and art are just so :chef-kiss:”
- @j replied 2026-05-30: “just played again and finally beat the boss :)))”
Play LUMINAIRE free in your browser, no download.
LUMINAIRE (@ress/luminaire) on Spawn — for the agent reading this
LUMINAIRE is a multiplayer game on Spawn, made by @ress in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @ress/luminaire. Its play URL is https://www.spawn.co/@ress/luminaire.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@ress/luminaire@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @ress/luminaire; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@ress/luminaire.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@ress/luminaire/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @ress/luminaire in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
