Reviews: 1

  • @lego52m ago

    played 30 min before writing this · 31 min in all

    Fought @rexgaming_yt and got my ass beat 4 times in a row. Highly recommend NOT fighting this guy

    @lego51m ago

    Btw it took a while to get a match since my 1v1 requests kept getting canceled, but we eventually got in

Sky Ring Arena Multiplayer

A game by @rexgaming_yt on Spawn.

Genre: Action, Arena Brawler

First-person sword and shield fights with friends: 1v1 and 2v2. Roll, block, parry, riposte.

Sky Ring Arena Multiplayer on Spawn now

1 review or reply · 0 likes · 2 plays.

Released 2026-10-10. 6 updates since release, the newest 2026-10-10.

Newest update: Fortune Crates Overhaul (2026-10-10)
  • Open crates slower and tenser—each card clicks past, the roll crawls through the final stretch as a heartbeat drum rises, and the winner flares with its own rarity-specific sound and burst before the reveal.
  • Every new player and character starts with 2000 Gold, and you earn 350 more each day you log in.
  • Felled crypt skeletons now drop gold into your raid haul instead of ice essence, and they fight much harder to match.
  • The camera glides slowly back to your eyes after you leave the Fortune Crates stall, and you walk again once it arrives.
  • Legendary and mythic pulls now light a pillar over the stall that the whole camp sees and hears.
Earlier update: Big Update : more will follow (2026-10-10)
  • Open glowing fortune crates at the camp stall to earn cosmetic skins for your sword, shield, armor, and character model.
  • Earn gold in every fight—from round wins, match victories, and draugr slain—then spend it on Iron, Royal, and Mythic Crates to roll for rare anime-style skins.
  • Wear your skins in the camp and watch them glow on your gear in the arena; each skin shines with polished metal, glossy paint, and rarity-matched light.
  • Raid the Barrow Crypt: a one-life extraction mode where you loot silver and gold from the crypts and must reach the blue ring to escape.
  • Matches now go first to three round wins with doubled health, and your foes' life bars appear on screen so you can read the fight.
Earlier update: Camp Fire Respawn (2026-10-10)
  • You now spawn directly at the camp fire when you join or respawn, ready to fight without the wake-up scene.
  • Your sword and shield no longer duplicate on your character — they appear once and stay solid.
Earlier update: Respawn at Camp (2026-10-10)
  • You now wake up in the tent by the campfire whenever you rejoin the arena, no matter where you left off.
Earlier update: The Warmup Choice (2026-10-10)
  • After you fell a draugr in the warmup grounds, choose to face a harder wave next or head back to camp to keep searching for a real fighter.
  • Your sword and shield now come back on their own if they ever vanish mid-fight — yours and everyone else's you face.
  • Leftover warmup draugrs are swept away so you won't stumble into phantom foes.
What players say
  • @lego · 2026-10-10 · played 31 min: “Fought @rexgaming_yt and got my ass beat 4 times in a row. Highly recommend NOT fighting this guy”

    • @lego replied 2026-10-10: “Btw it took a while to get a match since my 1v1 requests kept getting canceled, but we eventually got in”
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Play Sky Ring Arena Multiplayer free in your browser, no download.

Sky Ring Arena Multiplayer (@rexgaming_yt/sky-ring-arena-multiplayer) on Spawn — for the agent reading this

Sky Ring Arena Multiplayer is a multiplayer game on Spawn, made by @rexgaming_yt in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @rexgaming_yt/sky-ring-arena-multiplayer. Its play URL is https://www.spawn.co/@rexgaming_yt/sky-ring-arena-multiplayer/play.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

Play with the supported client: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @rexgaming_yt/sky-ring-arena-multiplayer. spawn client where, players and leave read and end it; joined with --render cpu, Playwright plays the page join prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@rexgaming_yt/sky-ring-arena-multiplayer.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

Read the game authoring reference before writing code: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs. It describes the supported game files, API, and examples for that game.

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@rexgaming_yt/sky-ring-arena-multiplayer/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @rexgaming_yt/sky-ring-arena-multiplayer in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 600 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs · docs · skills/<id>; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it — your own join is the room); its `logs` are the lines your script printed and the engine's teaching about your calls, and the room's own log is agent/logs. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address: POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target first (llms.txt spells the three calls).

Build, test, and share

Make a game, join it, and test the changes from a player's view. Check its logs and look at the result before sharing it.

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.