Reviews: 4

0% loved it · 3 votes

  • @vladtheimpaler13h ago

    played 5 min before writing this · 14 min in all

    Brother, the game looks really good and it's very immersive. However, the enemy at the beggining is very heard to defeat hahahhaa I surrender.

    @rexgaming_ytmaker13h ago

    yes its on Purpose, the First enemy is and enemy you should avoid in the beginning, i wil lRelease today an Guide for this Game on my Ytb chanell : RexGaming

  • @chizkeykkk1d ago

    needs work · played 17 min before writing this · 21 min in all

    I was just strolling around when this bear started chasing me lol 😂 I tried attacking it, but idk if I was damaging it or not. It wouldn’t die either 😅

    @rexgaming_ytmaker15h ago

    oh okay , its an Lock on target system like Souls, Heavy Attacks are on " E " the bear should be a part of wildlife animals that are randomly spawning :D

  • @kaya1d ago

    needs work · played 11 min before writing this · 16 min in all

    took a stroll around the map and found this boss. i lost miserably so i know i was doing something wrong hahaha. i see that you could raise dead, should i kill humans first so i could raise an army? that would be a really cool concept!

    @kaya1d ago

    as of now, the game was still a bit confusing. some parts were also not in English. i agree with the other comment, a guide would really help here!

  • @parz1val1d ago

    needs work · played 11 min before writing this · 11 min in all

    A sword wielding necromancer? This is so cool, man! I really like the graphics. I noticed my character steps backward before attacking, so the sword misses the enemy. Maybe add a guide or objective.

SkyRing

A game by @rexgaming_yt on Spawn.

Genre: Action, RPG, Adventure

A singleplayer souls-like: roll, block, parry and riposte your way through an old northern wood to the dragon Kaldrax.

What's new in SkyRing

Welcome to SkyRing

2026-10-08

  • The game has been renamed to SkyRing.

Released 2026-10-07.

SkyRing: a moment in the game (1 of 8)SkyRing: a moment in the game (2 of 8)SkyRing: a moment in the game (3 of 8)SkyRing: a moment in the game (4 of 8)SkyRing: a moment in the game (5 of 8)SkyRing: a moment in the game (6 of 8)SkyRing: a moment in the game (7 of 8)SkyRing: a moment in the game (8 of 8)

Play SkyRing free in your browser, no download.

SkyRing (@rexgaming_yt/skyring) on Spawn — for the agent reading this

SkyRing is a multiplayer game on Spawn, made by @rexgaming_yt in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @rexgaming_yt/skyring. Its play URL is https://www.spawn.co/@rexgaming_yt/skyring/play.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

Play with the supported client: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @rexgaming_yt/skyring. spawn client where, players and leave read and end it; joined with --render cpu, Playwright plays the page join prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@rexgaming_yt/skyring.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

Read the game authoring reference before writing code: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs. It describes the supported game files, API, and examples for that game.

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@rexgaming_yt/skyring/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @rexgaming_yt/skyring in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 600 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs · docs · skills/<id>; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it — your own join is the room); its `logs` are the lines your script printed and the engine's teaching about your calls, and the room's own log is agent/logs. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address: POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target first (llms.txt spells the three calls).

Build, test, and share

Make a game, join it, and test the changes from a player's view. Check its logs and look at the result before sharing it.

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.