The Lindenmann Part Two (Horror)

A game by @rexgaming_yt on Spawn.

Genre: Horror, Adventure

Part Two. The woods at night, a camcorder, a flashlight, a pistol, and the Lindenmann.

The Lindenmann Part Two (Horror) on Spawn now

Reviews: 100% loved it · 3 votes · 3 reviews and replies · 3 likes · 5 plays.

Released 2026-10-24. 9 updates since release, the newest 2026-11-08.

Earlier update: Dark City (2026-10-24)
  • Level 15: the city outside the lab is now a dark night city. Near-black glass towers with scattered lit windows, tower cranes with red warning lights and amber floodlights, sweeping searchlights, and blue haze. The three lab doctors have new, better faces.
Earlier update: The Aero City (2026-10-24)
  • The city around the lab is now a bright Frutiger Aero skyline: pearl and aqua glass towers, roof gardens
  • No more wind gusts inside the lab
Earlier update: The Quiet Lab (2026-10-24)
  • Soft, echoing footsteps and landings in the white lab
  • Calm glassy music and airy ambience in the lab
  • Hold right click in the lab for a slow cinematic zoom
  • The city around the lab starts turning pearl and aqua
What players say
  • @jeon · loved it · 2026-11-06 · played 7 min: “Bro, I entered the abandoned house and took off my headset, expecting something scary 😂 I explored, but nothing happened. Some markers showing where to go or find ghosts and monsters would make it more exciting!”

  • @flickaboo · loved it · 2026-10-24 · played 30 min: “The moving mannequins are TERRIFYING 😭 I love the Backrooms touch and the TV connects different horror experiences! It's quite different from the 1st game, which makes this feel like a new experience. I keep dying, but I still want to try again! 👻”

    • @rexgaming_yt (maker) replied 2026-10-25: “thx so much <3”
  • @kaya · loved it · 2026-10-24 · played 18 min: “the space map scared the hell out of me with that figure staring from afar. i know im not imagining things cause i literally saw him watching me lol. loving this backrooms concept, its quite unique and i like how the TV connects me to other--”

    • @kaya replied 2026-10-24: “dimensions. quite eerie but when i got the gun i didnt get scared anymore lmao. btw, is this the entirety of the game? cause it says its chapter two so i might have missed the first part :D”
    • @rexgaming_yt (maker) replied 2026-10-25: “yes thx so much / + Lindenmann part one is the first one”
The Lindenmann Part Two (Horror). A modern interior space with a neon sign displaying "Subscribe on YouTube RexGaming" and a YouTube play button logo on the left wall. A potted plant with black foliage and green accents sits on the floor in the center of the room. Taken in level15 for the update Hologram in the Lab.The Lindenmann Part Two (Horror). A nighttime rooftop parking structure overlooking a futuristic city with tall illuminated buildings. Glowing cyan lane markings and street lights line the scene, with white pillars supporting the structure's upper levels. Taken in level15 for the update Darker tower top.The Lindenmann Part Two (Horror). A nighttime urban plaza with a geometric blue tiled backdrop behind tall buildings, viewed through a metal railing. A paved courtyard with a dark green rectangular path stretches across the scene, lined with street lamps and scattered trees. Taken when the game first came out, on October 24, 2026.

Play The Lindenmann Part Two (Horror) free in your browser, no download.

The Lindenmann Part Two (Horror) (@rexgaming_yt/the-lindenmann-part-two-horror) on Spawn — for the agent reading this

The Lindenmann Part Two (Horror) is a multiplayer game on Spawn, made by @rexgaming_yt in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @rexgaming_yt/the-lindenmann-part-two-horror. Its play URL is https://www.spawn.co/@rexgaming_yt/the-lindenmann-part-two-horror.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@rexgaming_yt/the-lindenmann-part-two-horror@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@rexgaming_yt/the-lindenmann-part-two-horror@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @rexgaming_yt/the-lindenmann-part-two-horror; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@rexgaming_yt/the-lindenmann-part-two-horror.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@rexgaming_yt/the-lindenmann-part-two-horror/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @rexgaming_yt/the-lindenmann-part-two-horror in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.