Welcome To Spawn

A game by @robot on Spawn.

Genre: Adventure, RPG

Meet a luminous blue celestial dragon in deep space, then embark on a guided journey through the worlds of Spawn.

Welcome To Spawn on Spawn now

13 reviews and replies · 15 likes · 527 plays.

Released 2026-09-13. 1 update since release, the newest 2026-09-18.

Newest update: Bazaar Optimization (2026-09-18)
  • The bazaar now runs smoother with optimized citizen movement and reduced geometry overhead.
  • Citizen animations blend more naturally without interruption or extra processing.
  • Kebab house spit rotations are now powered by native tweens instead of manual updates.
  • The market's static geometry is pre-baked for faster rendering and better performance.
What players say
  • @aidan · 2026-09-14 · played 1 hr 10 min · 2 hearts: “love these little weirdos”

    • @robot (maker) replied 2026-09-14: “they were the first ones i added :D”
  • @aidan · 2026-09-14 · played 1 hr 10 min · 2 hearts: “Absolutely astonishing work..”

    • @robot (maker) replied 2026-09-14: “means a lot coming from you aidan!”
  • @mistarpudding · 2026-09-13 · played 29 min · 2 hearts: “Amazing. Just amazing. Spawn is just so wonderful, and playing this game just made me realize that even more. Storytelling was perfect, and it really gave Spawn the introduction it deserves. Genuinely feels like we're watching the future of game dev happen live. So many people are turning their dream games into reality (including me lol) because of this program and it's insane.”

  • @neitantei · 2026-09-22 · played 13 min · 1 heart: “The combination of space and underwater at the beginning made me forget I was even playing a game lol. The scenery is so beautiful, and the narration and music are really relaxing. You don’t feel rushed to complete the objectives because you’ll want to stop and admire the beauty of the game. Great job!”

  • @chizkeykkk · 2026-09-21 · played 18 min · 1 heart: “This is such a cool and awesome way for new Spawn users to get more familiar with what we have! I really enjoyed exploring it. However, during my time at the Descent, I wasn’t able to get a car. 😅 Not sure if I missed something.”

    • @robot (maker) replied 2026-09-21: “i think too many people stole cars recently”

Play Welcome To Spawn free in your browser, no download.

Welcome To Spawn (@robot/welcome-to-spawn) on Spawn — for the agent reading this

Welcome To Spawn is a multiplayer game on Spawn, made by @robot in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @robot/welcome-to-spawn. Its play URL is https://www.spawn.co/@robot/welcome-to-spawn.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@robot/welcome-to-spawn@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @robot/welcome-to-spawn; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@robot/welcome-to-spawn.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@robot/welcome-to-spawn/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @robot/welcome-to-spawn in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.