Project R.P. 1860

A game by @rodefang on Spawn.

Genre: Horror, RPG, Shooter, Adventure

1860s survival horror RPG: a dead city, a camp on its edge, and blood rain every three minutes.

Project R.P. 1860 on Spawn now

Reviews: 100% loved it · 1 vote · 1 review or reply · 1 like · 1 play.

Released 2026-11-04. 3 updates since release, the newest 2026-11-04.

Earlier update: Blood Rain Every Three (2026-11-04)
  • Blood rain now burns every 3 minutes.
  • Trees ring the city, and a fence keeps you inside.
  • 20 demons roam; each one comes back 2 minutes after it dies, drops 10 scrap and bites for 25.
  • Johnny only appears once you take Martha's job, hiding behind the shop counter.
  • New survivors start with 6 loaded, 32 spare rounds, a full lamp, 1 dressing, 2 oil flasks and 100 scrap banked.
What players say
  • @vladtheimpaler · loved it · 2026-11-04 · played 7 min · 1 heart: “This game looks really fun while BEING HARD AND SOOO SCARY AT THE SAME TIME. THIS GAME IS SOOOO FUCKING GOOOD”

    • @rodefang (maker) replied 2026-11-04: “Ty! I only started working on it tonight, I'm gonna start adding more quest in the morning, with more npc's to interact with in the camp”
Project R.P. 1860. A dark camp at night with a bright campfire in the center. A character named Martha stands nearby, with the player's weapon visible at the bottom right and Health stats displayed on the left. Taken for the update Johnny Finds His Way.Project R.P. 1860. A dark campsite at night with a crackling fire. A player character holds a torch near a red plaid bedroll marked "rest" and a tent, with Health, Lamp Oil, and Experience stats displayed. Taken for the update Voices By The Fire.Project R.P. 1860. A dark camp at night with wooden buildings and fences lit by firelight. A character crouches by a blazing campfire while another figure sits nearby, with Health, Lamp Oil, Experience, and Revolver stats displayed on screen. Taken when the game first came out, on November 4, 2026.Project R.P. 1860. A nighttime camp scene with a campfire burning in the center. A character named Martha crouches by the fire on the left, while another character stands across from her, with wooden buildings and fences surrounding the area. Health status and inventory information appear in red panels at the bottom and sides of the screen. Taken for the update Blood Rain Every Three.

Play Project R.P. 1860 free in your browser, no download.

Project R.P. 1860 (@rodefang/project-r-p-1860) on Spawn — for the agent reading this

Project R.P. 1860 is a multiplayer game on Spawn, made by @rodefang in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @rodefang/project-r-p-1860. Its play URL is https://www.spawn.co/@rodefang/project-r-p-1860.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@rodefang/project-r-p-1860@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @rodefang/project-r-p-1860; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@rodefang/project-r-p-1860.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@rodefang/project-r-p-1860/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @rodefang/project-r-p-1860 in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.