Haunted House

A game by @s_s_s on Spawn.

Genre: Horror, Strategy, Party Game

Control the ghosts and scare the family until everyone flees the house before dawn.

Haunted House on Spawn now

Reviews: 42% loved it · 7 votes · 7 reviews and replies · 4 likes · 17 plays.

26 updates since release, the newest 2026-11-01.

Earlier update: Вместе: цвета и имена (2026-11-01)
  • Во «Вместе» призраки игроков обведены синим, красным и зелёным, над каждым имя. Каждый берёт своего открытого призрака, можно одинаковых. Ночь «Страшные вещи» стала легче для сети.
Earlier update: Ночи 1–9 (2026-11-01)
  • первая ночь легче: семья пугается сильнее и дольше не успокаивается
  • священник и охотник проще: их страх больше не угасает, молитва и ловушка дольше
  • автопилот сразу отбивается, когда священник или охотник берётся за призрака
  • недоделанные призраки помечены «в доработке»
  • открыты ночи 1–9
Earlier update: Арена призраков (2026-10-31)
  • Арена: бейся с другими призраками и ботами, всем на всех, 2 на 2 или 1 на 1
  • Души: награда за арену и за первое прохождение ночи
  • Каждый проходит ночи в своём доме
  • Кнопки дуэли заливаются зелёным, пока перезаряжаются
  • Бильярд на чердаке снова играет сам
Earlier update: Тише музыка, громче смех (2026-10-30)
  • Музыка тише, смех и голоса призраков слышнее
  • Каждая ночь длится 6 минут до рассвета
  • Вещи в доме пугают понемногу, в «Фобиях» не пугают совсем
  • Жильцы обходят друг друга и мебель, садятся ровно
  • Новый дом с круглыми башнями, бильярд на чердаке
Earlier update: Чаки в основном составе (2026-10-29)
  • Чаки теперь в основной команде и открывается на 5-й ночи: сидит и крутит головой, на E прыгает сидя и цепляется за жильца, на R встаёт с ножом. Новый порядок призраков: Бу, Лизун, Паук, Девочка из колодца, Чаки. Гремлен ушёл в доработки. Открыты ночи 1–6. / Chucky joins the main roster on night 5. New ghost order: Boo, Slimer, Spider, Well Girl, Chucky. Gremlin is back in the workshop. Nights 1–6 open.
What players say
  • @larrielabs · loved it · 2026-10-31 · played 9 min: “ヾ(•ω•`)o I love this game so much! 😭💕 I'm used to playing horror games that haunt me, but this time, I'm the one doing the haunting! 👻✨ I love the characters and that we can use multiple ones in the game.”

    • @larrielabs replied 2026-10-31: “Having a house with different floors is such a nice touch too! More places to haunt! 😁 The auto button is also really convenient, and I love how the game gets more challenging as I progress. I'm already on Night 2 and doing my best to avoid the priest! 🙏 ~”
    • @s_s_s (maker) replied 2026-11-01: “«Thank you so much! There are 9 nights now, a birthday party and new ghosts to free. Good luck with the priest 👻»”
  • @sunraku · loved it · 2026-10-30 · played 7 min: “Hey bro! this slimer was way much more better than Boo haha. I could scare more people using this. This was great cause I can use auto but as well as I can still even control the ghost”

    • @sunraku replied 2026-11-01: “Hi bro! I hope I can save my progress here. I tried to play it again but my night 2 disappear.”
    • @s_s_s (maker) replied 2026-11-01: “Hi! Your progress is saved to your account, nothing was wiped. Slimer is now a ghost you rescue: find him and set him free on night 2, and he joins your team again. Have fun haunting 👻”
  • @vladtheimpaler · needs work · 2026-10-29 · played 5 min: “Hey bro, would be cool if we can click the items on the house like the tv, the sheets or the door we slam it close or open, it would be strategic as well hehe”

    • @s_s_s (maker) replied 2026-11-01: “«You asked, we built it! Now you can click the TV, doors, sheets, mirrors and more to scare the family. Come try it 👻»”
  • @neitantei · loved it · 2026-10-28 · played 12 min: “At first, I was just clicking random things 😂 but on my second run, I got the hang of it. It gets pretty exciting when the Ghostbuster runs fast and catches up to you!”

    • @s_s_s (maker) replied 2026-11-01: “«Thanks for the like! Try the new nights and rescue the hidden ghosts 👻»”
  • @lego · needs work · 2026-10-27 · played 16 min: “The concept is cool, but right now I'm just clicking nonstop. Would be way more fun if there were more strategy involved, like figuring out the best ways to scare the people”

    • @s_s_s (maker) replied 2026-11-01: “«Thanks! Now every resident has their own fears, and each night has its own puzzle and new ghosts to rescue. Give it another try 👻»”
Haunted House. An overhead view of an apartment at night labeled "ночь 1: Новоселье" with dialogue boxes describing a family's situation. The left sidebar shows плазма at 40 with 8:00 until reset, and the bottom displays a row of selectable characters. Taken for the update English by default.Haunted House. An isometric view of an apartment interior lit by warm lamps, labeled "плазма" with a plasma count of 40. A dialogue box displays story text about the first night called "Новоселье," with character portraits and selectable dialogue options shown at the bottom. Taken for the update Рассвет на телефоне.Haunted House. плазма — an overhead view of a multi-room apartment with furniture and glowing green elements. Two characters with green name tags stand in the center, engaged in conversation. Taken for the update Подсказка не мешает.Haunted House. A multi-floor building interior labeled плазма, shown from above with lit rooms in red, yellow, and pink tones. Character portraits and stats appear on the left, while two characters with green-outlined stat boxes stand in the lower center of the space. Taken for the update Призраки вернулись.Haunted House. A lit interior of a multi-room house at night labeled "ночь 1: Новоселье" (Night 1: Housewarming), with dialog boxes displaying story text. Below, a row of character portraits is shown, with "Бу" selected on the left, and a green button reads "начать ночь (enter)". The upper left corner shows "ПЛАЗМА" with 40 points and 8:00 time remaining. Taken for the update Лизун вернулся.Haunted House. A night scene inside an illuminated house with dialogue boxes displaying Russian text about "ночь 2. Кресты" (Night 2. Crosses). A glowing green figure stands outside in the darkness below, with a row of character portraits displayed at the bottom, labeled "плазма" (plasma) in the upper left corner showing 42 energy remaining. Taken for the update Заклятье: 4 призрака.Haunted House. плазма: A lit house at night with dialogue boxes describing night two. Below, a glowing green character labeled "бу" stands in darkness, with a row of character portraits and a button to start the night. Taken for the update Ночь Кресты.Haunted House. A nighttime residential building labeled "ночь 1: Новоселье" (Night 1: Housewarming) with lit windows and a dialogue box. Below are character portraits including Бу, Лизун, Паук, and others, with плазма resource counter showing 40. Taken for the update Ночи 1–9.

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Haunted House (@s_s_s/haunted-house) on Spawn — for the agent reading this

Haunted House is a multiplayer game on Spawn, made by @s_s_s in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @s_s_s/haunted-house. Its play URL is https://www.spawn.co/@s_s_s/haunted-house.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@s_s_s/haunted-house@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @s_s_s/haunted-house; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@s_s_s/haunted-house.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@s_s_s/haunted-house/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @s_s_s/haunted-house in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.