Class Duel

A game by @saberlazercat on Spawn.

Genre: Puzzle, Cozy, Adventure

You're a student at a competitive school where knowledge is power. Face off against rivals in academic duels—answer questions faster and smarter to win, then live through three years of classes, lunches, and strategic st

Class Duel on Spawn now

0 reviews and replies · 2 likes · 45 plays.

Released 2026-08-11. 7 updates since release, the newest 2026-08-17.

Newest update: The East Wing Expansion (2026-08-17)
  • Four new free-time activities have opened across the east wing: the library's book hunt, the occult club's séance, the dining hall's bread rush, and the assembly hall's stage.
  • Akari now appears as the authored character she is, no longer wearing a generic mannequin face.
  • The courtyard gained small interactive gags — a fortune-telling koi pond, a noticeboard with rotating posters, and benches where random students will sit down and say one perfectly weird thing.
Earlier update: The Time Machine (2026-08-13)
  • Akari's bedroom now has a working time machine — an ornate hourglass standee that animates when you skip to a different day.
  • The calendar on her door is now a full thirty-week school year instead of five weeks, with clickable plates you can use to jump to any day.
  • Year three duels now escalate into full anime spectacle — bigger animations, harder lighting rigs, and more theatrical camera work.
  • Press R next to the bed to climb in and sleep instead of using E; the bed no longer responds to interaction from a distance.
Earlier update: The Occult Garden (2026-08-12)
  • The Occult Studies Club has moved out to its own clubhouse in the school gardens, complete with lanterns, stepping stones, and a mysterious atmosphere.
  • Jump to any date on your bedroom wall calendar to skip ahead in the school year—your grades and streak carry over.
  • Click on your bed or any student to challenge them to a duel, and leave school early whenever you need to go home.
Earlier update: Home & Occult (2026-08-12)
  • Explore a fully realized suburban street lined with houses, shops, and cherry trees near your home.
  • Join the Occult Club at school and meet its mysterious president in a candlelit chamber.
  • Ambient sounds of traffic, birds, and street life now fill your morning and evening commute.
  • Classrooms have been reorganized with students in new poses and positions throughout the day.
Earlier update: Bedtime Poses (2026-08-12)
  • Savi now has proper sleeping poses — she can lie on her side, back, and even sit curled up instead of standing frozen at bedtime.
  • She won't get trapped in an endless fall loop if she somehow slips through the floor — the safety net now remembers where she last stood safely.
  • Breakfast items now sit at the right height on desks and tables.

Play Class Duel free in your browser, no download.

Class Duel (@saberlazercat/class-duel) on Spawn — for the agent reading this

Class Duel is a multiplayer game on Spawn, made by @saberlazercat in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @saberlazercat/class-duel. Its play URL is https://www.spawn.co/@saberlazercat/class-duel/play.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@saberlazercat/class-duel@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@saberlazercat/class-duel@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @saberlazercat/class-duel; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

This game runs an engine from before 6.0 and has no repository to clone. Its creator can open https://www.spawn.co/@saberlazercat/class-duel/code for upgrade instructions.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

Ask to build with the creator: POST https://www.spawn.co/api/games/<appId>/crew/ask. They approve from their bell. The code page offers an invite prompt after the game moves to 6.0.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.