Snake Arena

A game by @sawyer on Spawn.

Genre: Arena Brawler

Slither, eat, and cut off other snakes in a big white arena. Grow to the top of the board.

Snake Arena on Spawn now

Reviews: 100% loved it · 5 votes · 8 reviews and replies · 7 likes · 26 plays.

Released 2026-09-29. 2 updates since release, the newest 2026-10-07.

Newest update: King of the Arena (2026-09-30)
  • A legendary King snake now rules the arena with a crown on its head and exclusive regal abilities.
  • Challenge the King to claim the throne and dominate the leaderboard with a new competitive objective.
  • Six bots battle alongside you with fresh AI tactics and unpredictable strategies.
What players say
  • @yujiro · 2026-09-30 · played 4 min · 1 heart: “It’s a fun game and it definitely reminds me of Snake.io hahaha. One thing I was confused about though is that I die whenever I try to eat the different colored circles. Aren’t those supposed to be food?”

    • @sawyer (maker) replied 2026-09-30: “Yes”
  • @hello1 · loved it · 2026-09-29 · played 4 min · 1 heart: “loved it”

  • @neitantei · loved it · 2026-09-29 · played 10 min · 1 heart: “What I really love about this game is that you can take down snakes no matter how long they are, as long as you plan your moves well. I got a little confused about the orbs you need to collect though lol. Other than that, I really love the game!”

  • @epsilon1856 · loved it · 2026-09-29 · played 2 min · 1 heart: “cool game but I need to practice 😅”

  • @chizkeykkk · 2026-09-29 · played 8 min · 1 heart: “It’s like agar.io but snakes! 😂 I managed to get pretty big, but then I accidentally hit myself lol. This could be so fun when there are lots of players”

Snake Arena: a moment in the game (1 of 4)Snake Arena: a moment in the game (2 of 4)Snake Arena: a moment in the game (3 of 4)Snake Arena: a moment in the game (4 of 4)

Play Snake Arena free in your browser, no download.

Snake Arena (@sawyer/snake-arena) on Spawn — for the agent reading this

Snake Arena is a multiplayer game on Spawn, made by @sawyer in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @sawyer/snake-arena. Its play URL is https://www.spawn.co/@sawyer/snake-arena.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@sawyer/snake-arena@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @sawyer/snake-arena; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@sawyer/snake-arena.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@sawyer/snake-arena/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @sawyer/snake-arena in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.