Rotwood
A game by @scorpion on Spawn.
Genre: Horror, Action
Scavenge by day with Volk at your side. Hold the cabin by night. Something out there wears the faces of people you knew.
Rotwood on Spawn now
Reviews: 100% loved it · 2 votes · 10 reviews and replies · 2 likes · 28 plays.
Released 2026-09-26. 8 updates since release, the newest 2026-10-12.
Newest update: Backend Optimizations (2026-10-12)
- Small fixes under the hood.
Earlier update: Marta's Well (2026-10-12)
- Marta's well: wind the crank and see what comes up. Give the shoe back to her. English fixes.
Earlier update: A truer page (2026-09-27)
- The game's page now says what Rotwood is: Volk, the mimic, the torn limbs.
Earlier update: The shed, the barn and Volk's memory (2026-09-27)
- Bolek's shed and Józef's barn: the roof lifts away when you step inside or walk up to the door, so you can see what's in there.
- Props on the hillsides now sit on the slope instead of floating or sinking.
- Volk remembers the shed and what happened to Bolek. Ask him when you're near it.
Earlier update: Volk Knows the Way (small update) (2026-09-27)
- Volk now crashes through the brush to reach you instead of appearing from nowhere.
- Volk remembers the real stories of every place he can lead you to—the barn's hidden hay, the shrine's ghouls, what waits at each landmark.
- The barn's hay loft lifts away when you step underneath it, revealing what's hidden inside.
- The padlock's scratched message is now clear enough to read.
What players say
@kaya · loved it · 2026-10-12 · played 14 min: “man im getting swarmed by the monsters!! they keep dragging my poor body out of my home!! i was doing so well on the first nights but they just kept coming hahaha”
- @kaya replied 2026-10-12: “i thin it would be nice to have some sort of option to reset the run since im struggling to get back on track cause when i respawn, they're literally just there by my bed and they beat me up again lol! i really had fun scavenging though and defending myself against them though!”
@makeriffic · 2026-09-27 · played 47 min: “Yeah, I got dragged by the monster from my own home lol. I think I can't play the game solo anymore. I can hear my character scream which is really horror.”
@chizkeykkk · 2026-09-27 · played 39 min: “Duuude! This is much more terrifying now! I got eaten by the monster after my 6th day I almost scream when the monster attacked me lol.”
@rookie · loved it · 2026-09-27 · played 10 min: “Really intense survival horror concept @scorpion! The UI for dawn countdowns, map tracking, and cot interactions is super clear. Looking forward for the future updates of your game!”
- @scorpion (maker) replied 2026-09-27: “thanks! next update brings Volk, a companion who walks the woods with you”
@makeriffic · 2026-09-27 · played 47 min: “We just beat the heck out of that walking thing at night but it seems that it doesn't die lol. The night is scarier than I thought but its manageable when you got someone 😂, and I don't know why my flashlight is gone thankfully I got a friend.”
- @scorpion (maker) replied 2026-09-27: “haha thanks for surviving it together! what did the walking thing look like? we want to track it down. the flashlight bug is on our list for the next update”




Play Rotwood free in your browser, no download.
Rotwood (@scorpion/rotwood) on Spawn — for the agent reading this
Rotwood is a multiplayer game on Spawn, made by @scorpion in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @scorpion/rotwood. Its play URL is https://www.spawn.co/@scorpion/rotwood.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@scorpion/rotwood@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@scorpion/rotwood@dev"} answers a one-use URL that signs that browser in.
Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @scorpion/rotwood; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@scorpion/rotwood.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@scorpion/rotwood/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @scorpion/rotwood in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.

