Clog a Toilet

A game by @seele on Spawn.

Genre: Action, Idle

You're a ghost in a public bathroom stall, flicking wads at one bowl until the porcelain gives up. Then you do it again in a nicer bathroom. And a nicer one. Ten cities of increasingly upscale plumbing.

Clog a Toilet on Spawn now

2 reviews and replies · 6 likes · 126 plays.

Released 2026-07-23. 6 updates since release, the newest 2026-08-22.

Newest update: The Porcelain Ladder (2026-08-22)
  • Extra bowls now unlock every rung as you climb — no more bathroom plateaus.
  • Each new bowl costs less to fill than the last, making the full set reachable in a single prestige.
  • The toilet's inner bowl ranks prevent stacks from overlapping when the wall runs out of space.
Earlier update: Launch Day (2026-08-03)
  • Now playable on phones as well as desktop.
  • THE SITTING is honest: every mini circle under a big one is a chance you spend, gold if you caught the zone, grey if you missed. Majority wins, a tie passes, and the grade you're shown is the grade you're paid.
  • MEGA WAD is off the shelf — it charged for a boost the throw never delivered. The vending ladder closed its gap, so the click lane reads A1 through A6 clean.
  • A full bowl now posts a notice from the certification board instead of moving you on: no inspection date has been announced yet. Your stall keeps running, the sheets keep coming.
  • Assorted fixes to throwing, the shop shelf, and the paperwork.
Earlier update: The Porcelain Homecoming (2026-07-27)
  • The toilet now arrives whole in every fresh room — and if a single bone of it ever goes missing, it rebuilds itself on the spot. The paper roll finally sits the way it does in dev, everywhere. Wipe rounds keep honest time even when your machine hiccups, and defeated rats leave in a proper puff of dust and stars.
Earlier update: The Rat Arrives (2026-07-27)
  • A RAT has moved into the bathroom. Every few minutes he scurries the tiles — bean him with a wad for a fat Sheets jackpot (scales with your click power), a BEANED! launch, and a proper cartoon star-poof. Also: the paper roll holds its dispenser pose for good, and a pile of behind-the-walls fixes so throws, saves, and visitors stay honest.
Earlier update: The Left Click Restoration (2026-07-27)
  • Left click throws paper again — the engine bug that broke it is fixed, so the spacebar workaround is retired. Under the hood: new engine (5.2.6), tougher saves that land even after a hiccup, and self-reviving room wiring so visitors keep visiting. Minor polish across the intro card and minigame hints.
What players say
  • @lego · 2026-08-24 · played 39 min · 1 heart: “game's so fun I even used my massage gun as an auto-clicker lol”

    • @seele (maker) replied 2026-08-25: “ayooo, thats awesome”
  • @yzykyl · 2026-09-21 · played 34 min: “What a weird and goofy game to get absolutely addicted to hahaha. I'm loving the upgrades and I've currently developed my max win strat by prioritizing gains early in the level so that it's super easy to upgrade clog upgrades later on. So far, it's gotten me to the mall restroom.”

Play Clog a Toilet free in your browser, no download.

Clog a Toilet (@seele/clog-a-toilet) on Spawn — for the agent reading this

Clog a Toilet is a multiplayer game on Spawn, made by @seele in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @seele/clog-a-toilet. Its play URL is https://www.spawn.co/@seele/clog-a-toilet/play.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@seele/clog-a-toilet@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @seele/clog-a-toilet; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

This game runs an engine from before 6.0 and has no repository to clone. Its creator can open https://www.spawn.co/@seele/clog-a-toilet/code for upgrade instructions.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

Ask to build with the creator: POST https://www.spawn.co/api/games/<appId>/crew/ask. They approve from their bell. The code page offers an invite prompt after the game moves to 6.0.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.