with assets from @tiger

Cheat Strike

A game by @sffe on Spawn.

Genre: Shooter, Action

5 на 5, закладка бомбы, пустынный город по мотивам Dust II. боты занимают места, пока не зайдут друзья.

Cheat Strike on Spawn now

Reviews: 40% loved it · 5 votes · 5 reviews and replies · 4 likes · 74 plays · 3 playing right now.

Released 2026-10-23. 13 updates since release, the newest 2026-10-27.

Newest update: M4A1-S и USP-S (2026-10-27)
  • У КТ теперь M4A1-S с глушителем, а пистолет USP-S: свои руки, осмотр, перезарядка и отдача
  • Трассеры, искры и дымок из ствола у каждого оружия
  • В меню мышка снова свободно двигается по кнопкам
Earlier update: Midnight 2.3 (2026-10-25)
  • новое меню Midnight: разделы COMBAT / VISUALS / MISC и переключатели, все функции на месте
  • анализ игроков: игра запоминает, как играет каждый живой игрок (читы, пушки, места, K/D), и мозг автопилота играет против него по этим записям
  • автопилот больше не летает
  • Shift снова лочит врага сквозь стены
  • все могут менять количество ботов
  • Dust FPS: карта висит в воздухе, лишнего пола за картой нет
  • меньше лагов от скелетов ESP
Earlier update: Прострел камня (2026-10-25)
  • Тонкие каменные стены и углы до 40 см теперь простреливаются, как в CS2
  • Рейтинг за победу теперь получают все игроки
  • Новая настройка числа ботов, чтобы можно было играть 1 на 1
  • Триггербот лучше ловит быстрые цели
Earlier update: Dust FPS: голые стены, быстрый закуп (2026-10-25)
  • В Dust II FPS стены стали голыми и белыми: без окон, кирпичей и декора, ради максимального FPS. Закуп (B) и меню чита (J/Insert) открываются сразу, без мигания. Плашка бомбы через валлхак перерисована аккуратнее. Shift-наводка больше не мешает идти.
Earlier update: Midnight: полный список (2026-10-24)
  • Новый Midnight: переключение аима, автострельба, шанс попадания, без разброса, автостоп, мультипоинт, масштаб хитбокса, сила по X/Y. ESP: патроны, деньги, статусы (закладка, разминирование, прицел, слепой, бомба), стрелки на врагов за экраном, заливка сквозь стены. FOV оружия, список наблюдателей, радар с носителем бомбы. Исправлен сбой раундов.
What players say
  • @vladtheimpaler · needs work · 2026-10-23 · played 10 min · 1 heart: “yo man im enjoying the game. i like this kind of game. I hope you can add english option on the game so worldwide player can enjoy the game more. And please fix terrorist how they hold the gun its funny to see. lol.”

    • @sffe (maker) replied 2026-10-23: “Спасибо за ваш отзыв Я уже работу над этим скоро выйдет новое обновление”
  • @moypi03 · needs work · 2026-10-23 · played 8 min · 1 heart: “hey man! I love how you replicate dust 2 in the game, Maybe add some english translation for us and you balance the earn money per round because its hard to try other guns if we need to kill every time if we just want to use another gun and the”

    • @moypi03 replied 2026-10-23: “handling of the characters animation the gun is above the head not in the chest side. hope you fix it!”
    • @sffe (maker) replied 2026-10-23: “да конечно исправлю”
    • @sffe (maker) replied 2026-10-23: “я вас добавил в игру поздравляю”
  • @rookie · loved it · 2026-10-23 · played 3 min · 1 heart: “Yowww sffe! it almost looks like CSGO man! Just needed some polish also the position of the weapon of my teammates is kinda odd xD. I'll be back I'll play your game again!”

    • @sffe (maker) replied 2026-10-23: “спасибо большое за рекаминдацию и за хороший одзыв”
    • @sffe (maker) replied 2026-10-23: “я вас добавил в игру поздравляю”
  • @yujiro · needs work · 2026-10-25 · played 3 min: “I love playing Counter-Strike, so I really enjoyed the graphics in this game! I noticed the bots' guns aren't properly aligned with their hands and appear to be floating. It would be nice to fix the weapon positioning to make it look more realistic.”

  • @neitantei · loved it · 2026-10-24 · played 19 min: “I'm having fun playing this game. Maybe consider separating players who use cheats from those who don't to keep matches fair. Also, adding more maps would make the game even better. That's all I can suggest for now. Keep it up!”

Cheat Strike: a moment in the game (1 of 2)Cheat Strike: a moment in the game (2 of 2)

Play Cheat Strike free in your browser, no download.

Cheat Strike (@sffe/cheat-strike) on Spawn — for the agent reading this

Cheat Strike is a multiplayer game on Spawn, made by @sffe in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @sffe/cheat-strike. Its play URL is https://www.spawn.co/@sffe/cheat-strike.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@sffe/cheat-strike@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @sffe/cheat-strike; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@sffe/cheat-strike.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@sffe/cheat-strike/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @sffe/cheat-strike in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.