Stick War: Fan-made
A game by @shadow on Spawn.
Genre: Strategy, Action
Command a Chaos army in a side-on stick war: mine gold, raise crawlers and giants, smash the enemy statue.
Stick War: Fan-made on Spawn now
0 reviews and replies · 0 likes · 1 play.
Released 2026-11-10. 7 updates since release, the newest 2026-11-11.
Newest update: Rise of the Dead (2026-11-11)
- Two new EARLY empires to pick: MarrowKai's Chaos Empire (with Forgotten MarrowKia and the Greatest Reanimation) and the Giant Empire
- Flying units now fight in ground, air and sky layers
- 8 battle features: Arrow Rain, Statue Repair, Veterans, mid-lane treasure chests, a match clock with overtime, statue alerts, a battle report and 4 bot difficulties you pick after VS BOT
- Every elite is unlocked, and there are 5 new armory skins
- Endless Dead's is coming soon, and the Beta tag is gone
Earlier update: War Maps: new war II coast and locked wars (2026-11-11)
- War II's map opens on its own stormy harbor coast. Act II's final road climbs to the dark castle instead of crossing the lava gap. Each war now stays locked until you beat the one before it on any difficulty.
Earlier update: The Great Campaign: 48 battles (2026-11-11)
- The Order campaign now has 48 battles, 16 in each war, on four new battlefields: desert, swamp, ruins and glacier. Your old campaign wins carry over. Reality mode is open for VS BOT and VS PLAYER, and it only changes unit power. Each empire's castle has its own defenders now, all equally strong. The battle screen fits a sideways phone better.
Earlier update: Four army colours, stone-gaze Medusa (2026-11-11)
- Armies now come in four colours: black, red, blue and yellow. Swordwrath and the Order Miner are redrawn. Medusa costs 4,200 and trains in 48 s. Every 40 s her gaze turns every enemy in range to stone. All elites take twice as long to train.
Earlier update: Castle archers + unit skins (2026-11-10)
- Retreat your army into the castle and archers rise on the wall to shoot the chasers. The armory now sells 5 character skins: Savage Swordwrath, Ice Archidon, Dark Lord Spearton, Magikill of Life, Lava Juggerknight. Visible projectiles. 2v2, Reality and two new empires shown as coming soon.








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Stick War: Fan-made (@shadow/stick-war-fan-made) on Spawn — for the agent reading this
Stick War: Fan-made is a multiplayer game on Spawn, made by @shadow in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @shadow/stick-war-fan-made. Its play URL is https://www.spawn.co/@shadow/stick-war-fan-made.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@shadow/stick-war-fan-made@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@shadow/stick-war-fan-made@dev"} answers a one-use URL that signs that browser in.
Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @shadow/stick-war-fan-made; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@shadow/stick-war-fan-made.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@shadow/stick-war-fan-made/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @shadow/stick-war-fan-made in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.

