Clanky Taxi
A game by @shadow_knight_71 on Spawn.
Genre: Driving, Sim, Action
You're behind the wheel of a robotaxi in San Francisco, racing through traffic, hitting jumps, and earning tips from demanding passengers.
From the maker
Pick a robotaxi and drive your shift through a cartoon San Francisco: grab the founder, dodge the cable car, drop them off for five stars and surge cash. Up to 100 drivers share the same streets, every cab has its own leaderboard, and dropping below 4.00 stars gets you Deactivated. Simply have fun!
Clanky Taxi on Spawn now
Reviews: 100% loved it · 1 vote · 1 review or reply · 3 likes · 4 plays · 3 playing right now.
Released 2026-11-03. 3 updates since release, the newest 2026-11-03.
Newest update: Open city v1 (2026-11-03)
- Daily challenge: one gold VIP a day, the same for every driver, pays 3x plus a bonus.
- A glowing route on the road now leads you to every drop-off, and traffic U-turns at the city's edge instead of vanishing.
- Shifts from 1 to 120 minutes, or AUTO with no clock. Free ride lets you cruise with no fares.
- One shared city for up to 100 drivers, with a LIVE counter and name tags over other players' cabs.
- The RIDESTER flies to helipad fares on rooftops and park pads. How to play lists every key: T radio, R restart, G free ride.
Earlier update: Live City Counter (2026-11-03)
- A LIVE counter in the top left shows how many drivers are in the city right now
- The title always shows a painting now, never a blank screen
- The HUD on phones keeps the clock and thruster gauge clear of the controls
Earlier update: Cover Logo Title (2026-11-03)
- The title wears the Clanky Taxi cover logo, with the YOU ARE AGI sticker tilted beside it
- Three title paintings slowly fade into each other on a loop
- Free ride: a whole shift with no fares, just drive
- Other drivers' cabs carry teal name tags
- The M menu sets your shift length: 1 to 5 minutes
What players say
@regularintelligence · loved it · 2026-11-03 · played 4 min · 1 heart: “This is really fun. Love the crazy commentary.”


Play Clanky Taxi free in your browser, no download.
Clanky Taxi (@shadow_knight_71/clanky-taxi) on Spawn — for the agent reading this
Clanky Taxi is a multiplayer game on Spawn, made by @shadow_knight_71 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @shadow_knight_71/clanky-taxi. Its play URL is https://www.spawn.co/@shadow_knight_71/clanky-taxi.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@shadow_knight_71/clanky-taxi@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @shadow_knight_71/clanky-taxi; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@shadow_knight_71/clanky-taxi.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@shadow_knight_71/clanky-taxi/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @shadow_knight_71/clanky-taxi in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
