Reviews: 1

0% loved it · 1 vote

  • @kaya34m ago

    needs work · played 16 min before writing this · 19 min in all

    love the arena's layout and design, and i had fun with my friend with the other bots, but i wish there was a way to change team(if me and my friends want to be the same one). also, weapons are a bit too OP cause i had unlimited bullets so

Neon Tag

A game by @sharkyrex16 on Spawn.

Genre: Shooter, Arena Brawler, Action

Red vs blue laser tag: tag out the other team, earn coins, unlock better guns and skins. Bots fill empty slots.

Neon Tag on Spawn now

Reviews: 0% loved it · 1 vote · 1 review or reply · 0 likes · 3 plays.

Released 2026-10-10. 4 updates since release, the newest 2026-10-10.

Newest update: Magazines & Team Pick (2026-10-10)
  • Every gun now has limited ammo—watch your magazine and hit R to reload before you run dry.
  • Pick your team with T or the HUD buttons, and switch sides mid-match whenever you want.
  • Your ammo count displays as lit cells on the HUD, plus a reload bar so you know when you're locked and loaded again.
Earlier update: Flat Arena (2026-10-10)
  • The arena is now one smooth, flat floor — no more bumpy terrain slowing you down.
  • Phone controls are tidier: rank, coins, and view button have room to breathe.
  • Bots won't swap guns if they're already holding the one they picked.
Earlier update: First Person View (2026-10-10)
  • Switch between first-person and third-person camera perspectives at any time during a match.
Earlier update: First Person (2026-10-10)
  • Press V or tap the view button to snap into first person — see through your player's visor and aim exactly where you're looking.
  • The camera locks to your crosshair in first person mode, giving you a tighter shot at tagging opponents.
What players say
  • @kaya · needs work · 2026-10-10 · played 19 min: “love the arena's layout and design, and i had fun with my friend with the other bots, but i wish there was a way to change team(if me and my friends want to be the same one). also, weapons are a bit too OP cause i had unlimited bullets so”

Neon Tag: a moment in the game (1 of 4)Neon Tag: a moment in the game (2 of 4)Neon Tag: a moment in the game (3 of 4)Neon Tag: a moment in the game (4 of 4)

Play Neon Tag free in your browser, no download.

Neon Tag (@sharkyrex16/neon-tag) on Spawn — for the agent reading this

Neon Tag is a multiplayer game on Spawn, made by @sharkyrex16 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @sharkyrex16/neon-tag. Its play URL is https://www.spawn.co/@sharkyrex16/neon-tag/play.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

Play with the supported client: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @sharkyrex16/neon-tag. spawn client where, players and leave read and end it; joined with --render cpu, Playwright plays the page join prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@sharkyrex16/neon-tag.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

Read the game authoring reference before writing code: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs. It describes the supported game files, API, and examples for that game.

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@sharkyrex16/neon-tag/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @sharkyrex16/neon-tag in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 600 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs · docs · skills/<id>; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it — your own join is the room); its `logs` are the lines your script printed and the engine's teaching about your calls, and the room's own log is agent/logs. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address: POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target first (llms.txt spells the three calls).

Build, test, and share

Make a game, join it, and test the changes from a player's view. Check its logs and look at the result before sharing it.

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.